Recent Posts

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91
VGMaps Social Board / Re: External site using VGMaps content?
« Last post by VGCartography on January 04, 2026, 02:24:58 pm »
Much of the internet has fallen to the AI menace. There are even AI ghouls imitating us over on that fake website. These forums are like Helm's Deep, a last human enclave against the encroaching scrapers of darkness.
92
Map Gab / Re: Eternal Daughter
« Last post by yevrowl on January 04, 2026, 02:38:00 am »
OptiPNG — 12 MB.

93
Map Gab / Re: Eternal Daughter
« Last post by yevrowl on January 04, 2026, 01:11:12 am »
(14,6 MB)

Ran the image through PNGOUT, now it's 13 MB without any loss of quality.

94
Map Gab / Prima Dere - additional map
« Last post by yevrowl on January 03, 2026, 09:16:19 pm »
After completing the game, “Prima Dere” has two more short mazes that demonstrate the developers' dark humor.
The main map is already available — https://maps.speccy.cz/map.php?id=PrimaDereZX
An additional map is attached as an attachment.
95
Map Gab / Re: Shamus - full map
« Last post by yevrowl on January 03, 2026, 09:10:53 pm »
I sent you a PM about details...
Thanks, have answered all the questions.
96
Map Gab / Re: Shamus - full map
« Last post by JonLeung on January 03, 2026, 08:17:03 am »
I sent you a PM about details...
97
Map Gab / Shamus - full map
« Last post by yevrowl on January 02, 2026, 09:14:26 pm »
Full map for Shamus is attached.
98
Thanks as always. I remember the biggest challenge with this one was compiling all the rooms in a way that actually makes sense. I was originally going to treat this like The Legend of Zelda with the city as the overworld and the houses/sewers as the underworld, but when I found out this wouldn't work I had to make a new plan.

I changed my mind several times in fact. In the end I only decided what the layout for these maps would be after I beat the game and collected screenshots of every last room.
99
VGMaps Social Board / Re: External site using VGMaps content?
« Last post by JonLeung on January 01, 2026, 09:38:16 pm »
Thanks, Cyartog959!

I know those of you in the VGMaps community, for long or for short times, know what's up.  Thank you for your support!
As I said, I'm not worried.  At all.  Whoever they are can't undo over twenty years of history.

Hey, look, even Google's AI overview knows what's up:


Funny that it's using the map of the Water Temple from The Legend Of Zelda: Ocarina Of Time, by Peardian, but I shouldn't be surprised; for a while it was the one map that people on reddit actually liked linking and relinking to.  (I don't go on reddit much anymore since it always feels so vile...)

The AI overview is drawing a lot of that info from this very topic here on the VGMaps forums, but hey, now we know that if anyone asks that question to Google, that's what they'll get.

Assuming people trust AI.  That's a WHOLE OTHER discussion...
100

For this month's "Maps Of The Month" featurette, I wish to draw your attention to zagato blackfist's Nightshade - Part 1: The Claws Of Sutekh (NES) maps.

The villainous Sutekh seeks to dominate and control Metro City through crime and terror. But a crimefighter named Nightshade might thwart Sutekh's plans. Playing as Nightshade, you will patrol the dark corners of the city to find clues and items, solve puzzles, gain "Popularity", and confront five crime kings, including Sutekh himself.

This game has a unique atmosphere and play style, absolutely unlike anything else seen on the NES.  It's mostly point-and-click action, but sprinkled in are some 1v1 and 1v2 fighting sequences.  There's even a brief fire rescue sequence that almost feels like a Donkey Kong level!  Popularity is required to progress at a couple of points, and you can build that up by winning fights and doing good deeds for Metro City's civilians.

Metro City (not to be confused with the Metro City in Final Fight, Captain Commando, or the Megamind movies) is a dark place, but zagato blackfist has mapped all 108 screens to give Nightshade a fighting chance, including the five traps that Nightshade finds himself in if he's defeated, four of which can be escaped with puzzle-solving skills (or zagato blackfist's provided solutions).  It's a neat twist on the concept of having a number of lives, and one of the things this game is known for, but if it were to have a Popularity meter, it's still on the low side and could use a boost.

So to recognize the effort put into recognizing this hidden gem, zagato blackfist's Nightshade - Part 1: The Claws Of Sutekh (NES) maps will be known as VGMaps.com's Maps Of The Month for January 2026.
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