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VGMaps Social Board / What do you like about "Go! Go! Kokopolo"?
« Last post by Cyartog959 on September 26, 2025, 01:43:48 pm »Well, since I'm still waiting for the next installment of Kokopolo to come out(and I REALLY still do hope it comes out), maybe I can ask anyone in the community that may have played these games what they like about this unique chase-'em-up series to pass the time.
Having already beaten them so far, and seen all of their endings, I should perhaps tell you a few favorites.
For the first game, I really enjoyed fighting Totemator, Maple Park's boss. It was a rather fun fight to have the totem based creature that has parts of himself sent to drive away Kokopolo/Tatsumo, but I really got to turn his segments against each other for damage, and leaving the one left to defeat him. Can't lie, really great boss to me!
The second game, Punch Castle's boss, Kintaron. It was real fun to get Tatsumo, Kokopolo's best friend who's an okapi, into a duel with that robot himself, as it was a bit exciting to dash slash against him while avoiding his attacks and his mines planted over the map! He also took 8 hits to defeat, not like others that take less, and its also what I like on bosses having to take more hits than less, regardless of series. Still, it was a very fun boss to take part in!
The funny thing to see in the first game was Kokopolo/Tatsumo get furious after tapping the Starfish Houdini on the touchscreen rapidly(it's random at times, so I keep an eye out) and go on a frenzy on him, only to end up slashing out any enemy in the way and ended up getting rid of them instead of feeding them to the SnapSnap Plant.
Finding cards in the guise of butterflies that differ on following their paths to get them is also a real good favorite, too. the challenge is where and how to follow them.
The music also have many favorites I love to listen to. The pity is there's no unlockable sound test in those games, by far, as well as needing a bit more unlockable content, including a few minigames.
I've seen a video from Jmac and Webb's series, "Who Are the Twinsanity Developers??", and I did see what Keith's been working on. I do really love that kind of work, but I still feel he should at least finish development on his 3rd game in the series before getting to his other projects.
If more Kokopolo games were made a bit more frequently, we'd have more favorites to talk about.
His artwork and storyboards are rather lovely to see, because its well-made, and I still can't wait to see what more he cooks up!
If any of you have played these games before, please tell us, what favorites do you have for Kokopolo?
Having already beaten them so far, and seen all of their endings, I should perhaps tell you a few favorites.
For the first game, I really enjoyed fighting Totemator, Maple Park's boss. It was a rather fun fight to have the totem based creature that has parts of himself sent to drive away Kokopolo/Tatsumo, but I really got to turn his segments against each other for damage, and leaving the one left to defeat him. Can't lie, really great boss to me!
The second game, Punch Castle's boss, Kintaron. It was real fun to get Tatsumo, Kokopolo's best friend who's an okapi, into a duel with that robot himself, as it was a bit exciting to dash slash against him while avoiding his attacks and his mines planted over the map! He also took 8 hits to defeat, not like others that take less, and its also what I like on bosses having to take more hits than less, regardless of series. Still, it was a very fun boss to take part in!
The funny thing to see in the first game was Kokopolo/Tatsumo get furious after tapping the Starfish Houdini on the touchscreen rapidly(it's random at times, so I keep an eye out) and go on a frenzy on him, only to end up slashing out any enemy in the way and ended up getting rid of them instead of feeding them to the SnapSnap Plant.
Finding cards in the guise of butterflies that differ on following their paths to get them is also a real good favorite, too. the challenge is where and how to follow them.
The music also have many favorites I love to listen to. The pity is there's no unlockable sound test in those games, by far, as well as needing a bit more unlockable content, including a few minigames.
I've seen a video from Jmac and Webb's series, "Who Are the Twinsanity Developers??", and I did see what Keith's been working on. I do really love that kind of work, but I still feel he should at least finish development on his 3rd game in the series before getting to his other projects.
If more Kokopolo games were made a bit more frequently, we'd have more favorites to talk about.
His artwork and storyboards are rather lovely to see, because its well-made, and I still can't wait to see what more he cooks up!
If any of you have played these games before, please tell us, what favorites do you have for Kokopolo?
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