Author Topic: Castlevania: Aria Of Sorrow (GBA)  (Read 154483 times)

0 Members and 4 Guests are viewing this topic.

Offline JonLeung

  • Administrator
  • *****
  • Posts: 3695
Re: Castlevania: Aria Of Sorrow (GBA)
« Reply #45 on: October 23, 2010, 09:26:02 am »
I like something other than plain black...the trick is implementing it correctly (as in aesthetically pleasing, lined up, centered, or whatever OCD quirk you may feel when you as the mapmaker look at it).  If you find a background that you like and you fit it properly, I'd be happy to put it up.  But it's totally your call.

When scrolling around huge maps, it's easy to get "lost" in large expanses of black (or a solid colour), so there's a utilitarian purpose for having something else there.

Offline Revned

  • Hero Member
  • *****
  • Posts: 1094
Re: Castlevania: Aria Of Sorrow (GBA)
« Reply #46 on: October 23, 2010, 11:27:25 am »
It's a good concept, and looks great from the thumbnail, but the gigantic pixels at full zoom are kind of ugly. What about desaturating even more and then tiling it? Your source image is just too small to use on some of the larger maps.
« Last Edit: October 23, 2010, 11:29:11 am by Revned »

Offline alucard

  • Full Member
  • ***
  • Posts: 111
Re: Castlevania: Aria Of Sorrow (GBA)
« Reply #47 on: October 23, 2010, 12:07:24 pm »
Maybe you can make 2 versions and post them on here. One in all black, and one in a bg color of your choice.

Offline Maxim

  • Hero Member
  • *****
  • Posts: 974
Re: Castlevania: Aria Of Sorrow (GBA)
« Reply #48 on: October 23, 2010, 03:23:45 pm »
Tiling would look ugly. (I also appreciate the 8x8 blocks you've used...) I think it's still too strong. Here's a couple of darker ones I threw together very quickly:



The concept itself, I think it's good.

Offline TerraEsperZ

  • Hero Member
  • *****
  • Posts: 2326
Re: Castlevania: Aria Of Sorrow (GBA)
« Reply #49 on: October 23, 2010, 04:49:12 pm »
Glad to see someone likes the idea! I like the two you've done and I'm curious as to what you did exactly to get both result (brightness, gamma, etc).

Your comment helped me realize what my goal really is really about, and it's simply to add something that shouldn't distract you when viewing the map up close, but gives you something neat to notice when seeing it as a whole. In that respect, making the background much darker (but not too much) would be best.
Current project:
Mega Man: Powered Up (PSP)

Offline Revned

  • Hero Member
  • *****
  • Posts: 1094
Re: Castlevania: Aria Of Sorrow (GBA)
« Reply #50 on: October 23, 2010, 05:11:56 pm »
Tiling would look ugly.

No need to be rude, it was just an idea. Sheesh.

Offline Maxim

  • Hero Member
  • *****
  • Posts: 974
Re: Castlevania: Aria Of Sorrow (GBA)
« Reply #51 on: October 24, 2010, 02:49:44 pm »
Revned: I didn't mean to be rude, sorry.

TerraEsperZ: I took your images, cloned to 2 layers, erased the background on the top layer, stuck a black layer in the middle and set it to 50% regular transparency (1st image) and then to "hard light" (2nd image).

Offline TerraEsperZ

  • Hero Member
  • *****
  • Posts: 2326
Re: Castlevania: Aria Of Sorrow (GBA)
« Reply #52 on: November 09, 2010, 10:23:49 pm »
I'm putting this on the back burner for a long while for a number of reasons:

1) Correcting the water transparencies is much harder than expected, and probably impossible anyway despite somewhat "hacking" the camera. The glowing cavern background is simply too shitty (i.e. it doesn't tile and is extremely small). Not worth wasting time over;

2) The elaborate background is, quite simply, an aesthetic fancy. There's no urgency to do it considering that the map is complete is available anyway;

3) Replaying this game has made me want to map Dawn Of Sorrow, and mapping while discovering a new game is simply more enjoyable than replaying a game I almost know by heart;

I do intend to finish the individual maps in the short term (in fact, most of them are already done). I just need to spend a few hours doing it...
Current project:
Mega Man: Powered Up (PSP)

Offline alucard

  • Full Member
  • ***
  • Posts: 111
Re: Castlevania: Aria Of Sorrow (GBA)
« Reply #53 on: November 20, 2010, 01:03:29 am »
Well hopefully one day soon you will have the urge to remap this game. I didn't know if it would be easy or not since you already had one huge castle map. But at least instead we are getting a new Castlevania game mapped that has never been before in Dawn of Sorrow.

Offline alucard

  • Full Member
  • ***
  • Posts: 111
Re: Castlevania: Aria Of Sorrow (GBA)
« Reply #54 on: June 17, 2011, 07:41:38 pm »
I see you finished these, they look real good. I am glad to see them on individual area maps.
« Last Edit: June 17, 2011, 07:42:54 pm by alucard »

Offline ummwat

  • Newbie
  • *
  • Posts: 18
Re: Castlevania: Aria Of Sorrow (GBA)
« Reply #55 on: April 29, 2012, 09:50:52 pm »
I SPY A MISTAKE!

The two rooms shown in the attachment aren't connected!


Advance Wars (GBA) - 10%

Cave Story (PC/Mac/WiiWare) - COMPLETE 80%

Offline TerraEsperZ

  • Hero Member
  • *****
  • Posts: 2326
Re: Castlevania: Aria Of Sorrow (GBA)
« Reply #56 on: April 29, 2012, 10:24:04 pm »
Whoa, how did I miss that!? Seriously, good catch; I'll see about correcting this error tomorrow.
« Last Edit: April 29, 2012, 10:24:47 pm by TerraEsperZ »
Current project:
Mega Man: Powered Up (PSP)

Offline TerraEsperZ

  • Hero Member
  • *****
  • Posts: 2326
Re: Castlevania: Aria Of Sorrow (GBA)
« Reply #57 on: May 01, 2012, 03:08:42 pm »
The corrected maps have been sent!
Current project:
Mega Man: Powered Up (PSP)