Author Topic: Legend of Zelda: Spirit Blade  (Read 34367 times)

0 Members and 4 Guests are viewing this topic.

Offline JeodCripto

  • Newbie
  • *
  • Posts: 12
Legend of Zelda: Spirit Blade
« on: April 18, 2009, 05:08:06 pm »
http://img7.imageshack.us/img7/8439/hyrulem.png (Hyrule)



http://img7.imageshack.us/img7/651/hyruleatlas.jpg

(Concept Map)



I would like comments/tips please! This is for my own game. Please do not use.


Offline JeodCripto

  • Newbie
  • *
  • Posts: 12
RE: Legend of Zelda: Spirit Blade
« Reply #1 on: April 23, 2009, 07:01:17 pm »

Offline JonLeung

  • Administrator
  • *****
  • Posts: 3695
RE: Legend of Zelda: Spirit Blade
« Reply #2 on: April 23, 2009, 07:08:39 pm »
Be aware of screen edges and screen corners.



When I was making Oracle Of Hours, I imagined what it would be like if it were played on an actual Game Boy Color with the same engine as the "real" Oracle games.



The screen doesn't scroll smoothly, and rather shifts when Link reaches the edge, so you have to make sure that where the screen edges are, that you either have "walkable" or blocked-off space on either side of the imaginary gridlines.  And because the screens never shift diagonally, you have to make sure all the corners are always blocked off, or at least inaccessible.



I lost many of my work files for Oracle Of Hours, but maybe I still have that pic in the other topic illustrating what I mean...

EDIT: Here we go.  Scroll down to the last picture in post #27 in this thread...



Of course if you're using a different engine altogether then maybe it's not a concern.  It just came to mind when I saw all the empty space in the desert.

Offline JeodCripto

  • Newbie
  • *
  • Posts: 12
RE: Legend of Zelda: Spirit Blade
« Reply #3 on: April 23, 2009, 07:15:09 pm »
Ah yes, thank you for pointing that out to me, and thak you for the image reference. That will certainly help a lot. I am aware of the corners, and I have worked to make sure they fit correctly. However, I wasn't too sure about the quicksand being a good cornerblocker in the desert, since Link can still walk on it.

Offline JeodCripto

  • Newbie
  • *
  • Posts: 12
Re: Legend of Zelda: Spirit Blade
« Reply #4 on: December 11, 2009, 06:35:54 pm »
Hey! I'm back in progress on my game and have an updated map I want some comments on. The concept atlas is still the same, but there have been a few changes in the map itself. Most noticeably the expansion of the Zora Lagoon. I don't know whether to think it was better before or not.

http://img697.imageshack.us/img697/33/hyrule.png

Also, as a helper, here's my notes for the game thus far:

Quote
Programming Tool: Multimedia Fusion 2
Art Style: Gameboy Color (Oracle Tiles)
Setting: Hyrule, no link to other games
Overworlds: Hyrule, Spirit World

Main Characters:

Link - The hero
Zelda - Queen of Hyrule
Poe Collector - Spirit guru
Hylians - Humans
Gorons - Mountain dwellers
Spirits - Ghosts (Different sprites than enemy ghosts, which will be named "evil spirits")
Demon - Antagonist, no name yet
Dark Link - Hero's doppleganger, leader of the spirit raiders
Zora - Water tribe
Deku - Merchants
Witch - Syrup, presumed Hylian
King Zora - Leader of Zoras

Dungeons:

Hyrule Castle - A mini dungeon. Goal is to get to Zelda.
Forest - Unnamed. In eastern woods, inside a huge tree.
Fire - No name yet. In a volcano, in the mountains.
Water - No name yet. In the Zora Lagoon, reachable by a portal from the spirit world.
Earth - No name yet. In the mountains. Part of it must be reached by a portal.
Shadow - No name yet. Half of it is in the graveyard in Hyrule. The other half is in the spirit world's graveyard.
Wind - Fortress of Winds, in the sky. Reachable via Breezy Peak.
Light - No name yet. Royal palace in the spirit world.
Tower of Spirits - In the spirit world. The final dungeon and the end of the game.

Story:

Long ago the land of Hyrule was invaded by the dead. The spirits had come from the afterlife to slaughter the living in envy. Following strict orders, the Spirit Raiders showed no mercy. But the kingdom fought back, and with the help of a young boy and his sword, the Spirit Raiders were cast back into their world, and the gate was shut. The Royal Family held a memorial for the hero who gave his life for Hyrule, and erected a temple to enshrine his sword. None could foresee the events yet to come...

Weapons and Items:

Wooden Sword - L1, received in Hyrule Castle.
Wooden Shield - L1, received from a chest in Link's house.
*Boomerang - Obtained from the forest dungeon.
Poe Jewel - Absorbs poe souls. Obtained from the poe collector.
Arrows - Obtained from the shop, drops appear after buying the Bow.
Bombs - Obtained from the shop, drops appear after buying the Bomb Bag, which appears after buying the Bow.
*Power Bracelet - Obtained from the earth dungeon.
Zora Suit - Obtained from Zora Lagoon.
*Lantern - Obtained from the fire dungeon.
Shovel - Obtained from the mini game house in Hyra Village.
*Roc's Feather - Obtained from wind dungeon.
*Mirror Shield - L2, obtained from light dungeon.
*Hero's Tunic - Obtained from shadow dungeon.
*Hookshot - Obtained from water dungeon.
Ocarina - Obtained from Zelda.
Spirit Blade - L2, obtained from spirit shrine.
Spirit Map - Map of the spirit world, also shows portal locations.
Spirit Blade - L3, obtained from spirit shrine after all Spirit Raiders have been defeated.
Spirit Shield - L3, optional from side quest

More items may be added later. These are key items.

Spirit Raiders:

Spirit Raiders come in all shapes and sizes, because they are the restless souls of those deceased. Dark Link is their leader, and is therefore the most dangerous.

Dark Link - Must be defeated twice.
Ghost Rider - A knight on a phantom horse.
Black Knight - A fearsome knight in armor as black as night.
Big Poe - The biggest of the poes, and the baddest. After defeated , his soul will be collected if the player has the Poe Jewel.
Royal Guard - A fallen Hylian guard.
Rampaging Goron - An angry Goron.
Sorceror - A master of magic.

Spirit Raiders are very difficult to defeat because they often vanish when close to death. To truly kill one, they must be slain where they died when living. To find out where to defeat each one, Link must speak with key NPCs. Link must defeat all the Spirit Raiders to unlock the true power of the Spirit Blade and open up the Tower of Spirits.

Poes:

Poes are ghosts who carry their spirits in their lamps. There are 30 in all, 29 are small and one is big. After visiting the poe collector, Link can capture these ghosts for various rewards.

5 Poes = 200 Rupees
10 Poes = Spirit Map (Shows portal locations)
15 Poes = Treasure Map (Shows overworld treasure chest locations)
20 Poes = Quiver Upgrade
25 Poes = Piece of Heart
30 Poes = ???

The thing I'm mainly concerned about is space. I think my overworlds will be too big. I thought about scarpping the extra spirit world and just putting the light dungeon in Hyrule, but that would take away from the story a bit since the spirit blade is supposed to be the only sword that works against spirits.
« Last Edit: December 11, 2009, 06:39:04 pm by JeodCripto »

Offline magicbay

  • Full Member
  • ***
  • Posts: 241
  • this isn't me.. just a celeb i like..
Re: Legend of Zelda: Spirit Blade
« Reply #5 on: December 12, 2009, 01:40:06 am »
that map is the map from both The Legend of Zelda: Link's Awakening and DX versions.

Hope this isn't a project that's already been done?

Offline JeodCripto

  • Newbie
  • *
  • Posts: 12
Re: Legend of Zelda: Spirit Blade
« Reply #6 on: December 12, 2009, 07:49:29 am »
No it's my own map for a game I'm making. I use the Oracle pallette combined with LADX and Oracle tiles. (Hence the recolored raft shop at the beach)

Offline JonLeung

  • Administrator
  • *****
  • Posts: 3695
Re: Legend of Zelda: Spirit Blade
« Reply #7 on: December 12, 2009, 09:34:06 am »
I'm move this into Gaming so that it's not confused with maps-in-progress from officially published games.

Offline magicbay

  • Full Member
  • ***
  • Posts: 241
  • this isn't me.. just a celeb i like..
Re: Legend of Zelda: Spirit Blade
« Reply #8 on: December 12, 2009, 02:19:27 pm »
forgive me for saying this but the map your doing Jon closely resembles the one from Link's Awakening for the gameboy.

I don't want to get into a debate about this but I'm just voicing my opinion about this particular map..

Offline JeodCripto

  • Newbie
  • *
  • Posts: 12
Re: Legend of Zelda: Spirit Blade
« Reply #9 on: December 12, 2009, 09:29:18 pm »
Okay, anyone else? Obiously magicbay hasn't played LADX before. That or you're just trolling. Either way you're full of shit.
« Last Edit: December 12, 2009, 09:29:46 pm by JeodCripto »

Offline Revned

  • Hero Member
  • *****
  • Posts: 1094
Re: Legend of Zelda: Spirit Blade
« Reply #10 on: December 12, 2009, 10:30:03 pm »
Be nice. We don't really have trolls here. If anyone is in the wrong, it's you for lashing out.

There are definitely similarities with Link's Awakening. There is a town in the West, with a beach to the South, and a desert to the East.
« Last Edit: December 12, 2009, 10:35:23 pm by Revned »

Offline JeodCripto

  • Newbie
  • *
  • Posts: 12
Re: Legend of Zelda: Spirit Blade
« Reply #11 on: December 12, 2009, 10:50:31 pm »
...Similarities are more along the lines of tile copying, not location copying. Besides, is there any problem with putting my locations like this? I came here for suggestions, not bashing.

Offline Peardian

  • Hero Member
  • *****
  • Posts: 627
  • Busy busy
Re: Legend of Zelda: Spirit Blade
« Reply #12 on: December 13, 2009, 12:15:51 am »
Relax, we're not trying to bash you or anything. He might not have taken a long enough look at your map before judging. The town placement in the west is a small similarity, but it is a good place to put the town. Plus, there's not really any place you can put the beach except in the south.


One comment I would like to make, though, is the area where the volcano area meets the grassland. There should probably be a lot less plantlife near the lava, since it would naturally burn or otherwise wilt the life nearby. Not to mention the bright green to dark red transition is a little harsh on the eyes. I recommend either using dirt and rock tiles, or changing the palette to a brown. You can use wilted trees like in the graveyard, too, instead of the normal healthy trees. This should make the landscape look more natural.
MM (10%) - SMA3 (33%) - DNS (0%)

Come check out the Nintendo 64 Mapping Workshop!

Offline JeodCripto

  • Newbie
  • *
  • Posts: 12
Re: Legend of Zelda: Spirit Blade
« Reply #13 on: December 13, 2009, 03:53:17 pm »
I had used the Subrosian ground tiles for that, but then switched to the normal tiles. I'll make some adjustments and see what looks best. Thanks!

Offline magicbay

  • Full Member
  • ***
  • Posts: 241
  • this isn't me.. just a celeb i like..
Re: Legend of Zelda: Spirit Blade
« Reply #14 on: April 11, 2010, 04:38:20 pm »
Actually, Jeod, I own both versions and yes I've beaten both versions too..

Do you have both versions and beaten both of them??