After finishing my latest Paper Mario map, Raccoon Sam put to me the suggestion of using .JPG for my Paper Mario maps (and at the same time, maps of all 3D games). Obviously, small rips like PM's 320x320 map screen would remain .PNG, since they're tiny enough.
PNG
+Lossless compression, and thus perfect quality of map and text.
+Format used for very many maps already.
-File size increases significantly with complexity and size. Most of the Paper Mario maps are several megabytes in size.
JPG
+Compresses to a much smaller size than PNG. Estimated to reduce the size of the mapset by 90%.
-Lossy compression would dull the text and finer details of the map, taking away all crispness.
I'm sure you all already knew the pros and cons of the filetypes already, but I just wanted to list them as a reminder. What do you guys think? Should I keep my maps of 3D games in .PNG, or switch over to .JPG? Right now I'm leaning towards staying .PNG, but I want to get your opinions first.
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YTT (34%) - WL4 (60%) - PM (34%)