That's my problem; I hate not knowing exactly where black belongs and where it doesn't. Sometimes it's easy to tell, and sometimes it isn't, and my perfectionist streak tortures me when I have to "fudge it".
But anyway, you did this quickly! Will you bother completing the missing bottom line of the maps? I'm asking because apparently the real SNES doesn't render one line out of every screen (usually the bottom one I've been told by the ZSNES coders). But even if you don't, I hope you manage to fully map this. This game has always been one of the most interesting Castlevania visually, even if sometimes it feels like it was done just to sell people on the idea of buying a SNES (lots of transparencies, a rotating room and corridor, etc) which was brand new at the time.
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Current projects: Bucky O'Hare (NES), Metal Storm (NES), Clock Tower (SNES), Ristar-The Shooting Star (Gen), Sonic The Hedgehog (Gen), Sonic CD (Sega CD), Mega Man Zero (GBA), Battletoads (NES)