Yeah, I might look into it. Just the idea of throwing vegetables around àla Super Mario Bros. 2 but in Super Mario Bros. 3 is neat enough. I'm not into hacks, and I thought the appeal of new Mario stages would be sated by Super Mario Maker, but alas, not really.
I sort of get why Super Mario Bros. 2 isn't part of the whole Super Mario Maker package, but even without that huge chunk of stuff, there still are many things missing from it. *coughslopescough* A recent update that added bumpers and a fire-spitting Clown Car seemed unnecessary - focus on the missing stuff before the new stuff! Sure they introduced P-switch doors, but they are visible before hitting the switch...boo! (And I don't mean "boo" as in the ghost enemy Boo, but maybe I did because tricky Ghost Houses would be possible if only there were entirely invisible doors...)
It shames me to say that though I got Super Mario Maker on the first week (and I also have the pin set Best Buy was giving with the pre-orders, and I also have the two associated amiibo), other than to unlock new Mystery Mushrooms, I haven't really played it. I haven't even finished making ONE stage! Some Mario fan I am. I only have a half-finished SMB3 stage where you have to kick a Koopa Shell and send it on its own twisting path while you try to keep up but on a separate path. I hope to finish it one day... And it's been, what, four months since it came out? Sheesh...