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Mario Kart Wii
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Topic: Mario Kart Wii (Read 43541 times)
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marioman
Hero Member
Posts: 649
RE: Mario Kart Wii
«
Reply #15 on:
September 20, 2008, 02:02:50 pm »
But... Where's half of the track? That hill obscures most of the "map". There is also no way on earth that you would be able to do something like that with a track like Wario's Gold Mine either.
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The Ultimate Koopa
Hero Member
Posts: 509
RE: Mario Kart Wii
«
Reply #16 on:
September 21, 2008, 05:01:04 am »
Well, how about this kind of thing? This is Dino Dino Jungle:
http://www.mariowiki.com/images/0/02/Mkddtrack14.jpg
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marioman
Hero Member
Posts: 649
RE: Mario Kart Wii
«
Reply #17 on:
September 21, 2008, 07:30:36 am »
That would be more useful. It would require a bit of modeling work in order to open up the tunnels, but at least the entire map would be visible.
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Maxim
Hero Member
Posts: 974
RE: Mario Kart Wii
«
Reply #18 on:
September 22, 2008, 03:27:08 am »
Or, render the thing in 3D texture-mapped Flash. But you still have the problem of the Descent automap.
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Mario Kart Wii