It's been a while since I posted in this topic...time for a big one.
Played
Kirby's Epic Yarn (Wii), got 100%, but that doesn't include getting all Gold Medals (for getting enough Beads), and I still have a few Silvers. One of them is for Frigid Fjords, a vehicular stage that doesn't seem to have much room for error, and has really frustrated me.
I've only finished
GoldenEye 007 (Wii) on the Agent difficulty so far, and despite throwing a couple game parties, certain people haven't shown up while we were playing that game in multiplayer, so I think I haven't enjoyed that as much as I feel I should, and then in the last one I think we ended up putting in the N64 one and playing that a lot more.
I got to the end in
Donkey Kong Country Returns (Wii), though I recall I lost a ridiculous amount of lives on the last boss, but though I've been meaning to do the Time Trials and get all the collectibles, it seems to have fallen low on the priority list. Not that it's a bad game, I think I'm just often not in the mood, and that's also on hold anyway (more on that later).
I love
Back To The Future: The Game (PC), the latest episodic point-and-click adventure series from Telltale Games. My brother got the whole season for me for Christmas, but I've only played the first episode so far. I think the second is scheduled for February, not sure if it's released yet or not, if it is, I should make time for it. It's very true to the series while also having the kind of humour and shenanigans and puzzles you expect from the Monkey Island or Sam & Max games. Just one quirk I feel a need to point out; the explanation for why the DeLorean's still around was mentioned in an easily-missable dialogue choice, and seemed a little lame, so I hope it's elaborated upon in a later episode.
I finally got the means to play
DreamMix TV World Fighters (J) (GameCube), intended to be a Christmas present for my brother, but my order of the Freeloader from Play-Asia.com got lost in transit, and though I maybe gave them an unnecessarily hard time about it, I guess stuff does happen. I ended up getting an Action Replay from CodeJunkies instead, which includes the Freeloader. Not much to say about the game other than that it's a Smash Bros. clone with a crazy roster of Konami/Hudson/Takara characters (Solid Snake, Bomberman, Optimus Prime, etc.), but it's really short, you can finish the game with each character in ten minutes if you don't lose. But I suppose with the Action Replay, I can now cheat in games that have bugged me for years, like the impossible F-Zero GX. Now there's a possibility...so I already ordered that, used, from JJGames.com, which, among other old multiplayer games, I should be getting in the mail any day now.
Final Fantasy X-2 (PS2) is on hold, and being in Chapter 4, which primarily consists of looking through CommSpheres just to do surveillance on every location in the world, is kind of boring. I do have intentions to finish this eventually - I took the time to max out the dresspheres that I have, and all three girls are at Level 99, after all.
I guess I played some
Super Scribblenauts (DS), too. Awesome that they fixed the controls for directly controlling Maxwell, but there are way fewer action/platforming stages and more of it is just about what the game is about - writing down words to summon items to solve puzzles. The addition of adjectives is neat, but often felt underused. I just have to get a few more Starites to hit 121, but the remaining stages - the action ones I mentioned - are frustrating, as I have to do them three times with totally different words, and if I kill Maxwell, destroy the Starite, or fail in any other way, I either have to think up more words or restart, which is especially frustrating if I fail on the third try. So that's on hold too.
The reason for many games on hold is
Pokémon: SoulSilver Version, which I put on hold for far too long. At the start of the year I told myself I'd catch them all again before Pokémon Black/White come out. I'd already done so in one game in each and every generation, including all 493 in Diamond, but since it sounds like most aren't present in the upcoming Black/White Versions, I figured I'd catch them all in SoulSilver and transfer them all into whichever fifth generation game I play, without having to take any out of my Diamond game. SoulSilver is a remake, and therefore doesn't require that I keep all 493 in there after I catch them all. Neurotic logic, I know. Anyway, at the start of the year I had about 100 caught, so I calculated that I should catch a quota of six and a half Pokémon a day to have caught them all before March 6 (the release date for Pokémon: Black and White Versions), so I maintained a minimum of catching seven a day, and often caught more, which was a pretty good pace and doable until recently. The fifty-some I have left require the Safari Zone to be set up a certain way for X number of days (20-110 days) so I'm definitely not catching all of those ones until at least May. There are a couple I need the daily "Swarm" - so that's dependent on luck and time - and finally, there are some that require using the Pokéwalker, and let me tell you, getting to 2 million steps (equivalent to 100000 Watts, if I don't get any bonus Watts) is going to take an unknown (but definitely long) amount of time. Seeing as how I can't do much more in SoulSilver itself other than wait, I should very soon be able to return to some of the games above.
...
I'm actually surprised I played all the above, because all I really wanted to come here to do was recommend the current game that I'm having trouble putting down (fittingly, the ninth game that I mention here)...
999: Nine Hours, Nine Persons, Nine Doors (DS). It's a visual novel - with some "escape-the-room"-type point-and-click puzzle-solving, but it's the story that is so engrossing.
The premise is that you are one of nine people, apparently kidnapped and brought aboard a cruise ship. After waking up and escaping the first room, you meet up with the other eight, and learn from your captor, who calls himself Zero, that you have to find a door with a "9" painted on it, within nine hours before the ship sinks, to escape. Everyone is equipped with a bracelet with a single digit displayed on it (from which everyone but you derive a codename), and a mathematical relationship determines which people can go through each of the numbered doors. As one would expect, there are deadly consequences for not following Zero's rules, and as the time ticks down the characters become desperate to escape and tensions rise. I guess it is kind of like Saw (film series) meets Myst.
The characters are quite a diverse mix, including a young girl, a blind man, a dancer, an amnesiac, among others. It's implied that there's a connection between all nine of the players, which is part of the mystery to unravel. You'll soon find out that you can't fully trust the others, and a lot of the text in the game is the dialogue between characters as they debate and argue over what to do. Unlike other horror games where the biggest threat is usually something obviously monstrous or evil, here you feel constant tension as you know that it's likely that you'll be betrayed eventually, but by which of your allies? Because of the nature of the numbered doors, you'll have opportunities to work through a puzzle room with each person at some point, so when it's clear that something is wrong and someone you know could be responsible, the suspense amps up.
What is really interesting is the concept of the doors - basically you can enter a numbered door if your party (of three to five)'s "digital root" equals the number painted on it. You learn very early on in the game that you find the digital root by adding up the digits on your bracelets, and if necessary, adding up the digits in the sum, until you're left with a single-digit number, which is the digital root. Due to the progression of the game, you're usually able to choose to go through any door when given a choice, but when people disappear, or are suspected of doing their own thing, you'll always be thinking about how and when certain people might have gone through the doors...at least if you like numbers. The numbered doors are clever obstacles that divide and mix up the teams, and the explanations for who went where and when, and even how some doors are circumvented, make you go "aha!", especially if you figure them out before the game explicitly states so.
And if you like paradoxes and scientific mysteries, there are many. It seems like every character has some crazy theory or story that they want to share, based around science or pseudoscience, some inspired by actual historical events - or at least supposedly happened - from real life. I won't spoil too many - and I certainly won't explain their relevance to the plot - but I did like the paradox of Locke's Socks/Ship Of Theseus (which is one of my favourites even before playing this game), or the metaphysical idea about how our brain may not be a processing unit but a receiver for instructions from somewhere else. Given the limited nine hours that the characters are in, it does seem like an odd time for such discussions, even when most are actually brought up with some context. But some feel especially forced, like when you're trapped in a freezer discussing the mystery of glycerin crystallization, you'd think the characters could at least wait until they got out...but it's mostly easy to forgive when some of the stuff they talk about is so interesting.
The M-rating on this game is accurate. The dialogue is realistic, in that people will swear when they're angry, scared, or tense, and for the most part it is within context and not gratuitous. What is disturbing is the level of detail in the descriptions of certain dead bodies. While the worst of each dead person isn't shown on screen, usually just an extremity, the body as a whole - or what remains - is vividly described. Reading these details feels much more intense than if they simply showed you the gore. As for sex, there isn't any that I've seen so far, but I saw a couple instances of innuendo (unintended by an oblivious character), which are light-hearted comic moments that are welcome as they break up the seriousness and tension prevalent in this adventure.
As a visual novel, there is a lot of reading - you'll actually spend a lot more time reading than working through the rooms behind the numbered doors, as most of the puzzles (at least that I've seen so far) are very easy. Even if you think you read quickly, there are tons to read - I got my second ending yesterday, but that took an hour and a half between escaping the last puzzle room and the start of the credits.
Speaking of which, there are six endings. You can't get "game over" from the puzzles, so you steadily make progress towards one of six endings based on the rooms you choose to go through. My understanding is that most endings are bad, though that is unsurprising. Ironically the first ending I got (called the "coffin ending") was apparently on the path to the "true ending", but because I didn't get the "safe ending" first, my first playthrough ended prematurely. I didn't want to follow a walkthrough due to the risk of seeing spoilers, but a handy flowchart on GameFAQs explains what rooms to take to get the various endings, so I got the "safe ending" last night, which as I mentioned took an hour and a half, explaining so many mysteries. Makes sense that it's the most important "bad end" to get, but it still left, and introduced, a lot of questions. Guess I won't be putting this down until I get all the endings! As creepy as the game can get, I feel spurred to keep going. Thankfully you can speed through text you've seen before on subsequent playthroughs, so it may yet end sooner than I want it too.
I'm not sure why I picked this game over Miles Edgeworth: Ace Attorney Investigations or Ghost Trick, but now I don't regret that decision. I'll eventually play those two at some point, but for now, I'm raving about
999: Nine Hours, Nine Persons, Nine Doors. Perhaps it's because I'm still playing it, but I think this is among the best plot-heavy games I've ever played, and is most certainly one of the best games of any genre for the DS. Highly recommended, so please play it and soon, if you haven't already, as it's hard to rave about this any more than I have without spoiling anything. You can tell I like it if I take this much time out of a work day to write this.
(I also got to my 1000th day in
Wii Fit (and/or
Wii Fit Plus) yesterday, and I think it may be a good time to stop. I'm healthy, so this habit of weighing myself can die, and then I can save a couple minutes each day, which could add up.)