TerraEsperZ Said:
I'm thinking hacks like Castlevania: Chorus of Mysteries, Mario Adventure, Rockman No Constancy and Super Demo World, that are extensive, complete and somewhat known, should be allowed if only because they are interesting and showcase a lot of work and talent.
Now this is my opinion, but I'm even more leery of hacks of existing franchises than original works. (Again, the irony...) While what I've seen of Super Demo World show some interesting use of the original Super Mario World's engine and are certainly creative, even if they might turn out to be improved or more fun to play it still feels like a knock-off. It's like Super Mario World is the recognizeable version, the real deal, the one and only. Ask anyone who doesn't have the Internet, and they won't know what Super Demo World is.
I was reading about Chex Quest on Wikipedia just the other day. You know, the Doom clone packaged with Chex cereal - and literally a hacked Doom - some Doom things like the end image with the decapitated bunny still exist in the data - the tricky thing is that this game has seen a release on a disc. If someone mapped it, would I have to accept it because it has a fanbase AND a disc? Wouldn't it be easier for me to not accept anything I question for more than a second?
TerraEsperZ Said:
The same should also hold for home-made games that are popular like Cave Story, although I recognize that deciding what would be allowed and what wouldn't would be a bitch to decide if you want to be fair to everyone.
At any rate, hacks and home-made games maps, if allowed, should go into their own sections and labeled as such.
We all know why I'm behind on putting up maps right now. But even when I'm up-to-date, it's a huge chunk of my weekend just to stay on top. There are so many games that ought to be mapped. There are so many things about the site I ought to deal with that since its inception I still haven't addressed. Opening a hacks section may open a can of worms I'm not prepared to have to deal with as well.
It's not just about the time it takes for me to put them up. Even if it took milliseconds or there was some kind of auto-approve and auto-publish function available... I just don't feel they belong.
There are over 6700 Super NES ROMs last I checked. To me, something like 3/4 of that, the unofficial games have a fraction of the value that any single one official game fully mapped would have.
You can map homemade and hacked games all you want, but I'm going to put this out right now: I may not, and likely will not, accept them. You'd have to be prepared to convince me if you think it's worth it.
Yeah, I'm putting the "dick" in "dictator" right now. But if I had infinite time in the world, I would consider a hacks section. Unfortunately, I don't have that kind of time.