I didn't want to derail the
Mega Man thread, so I'm continuing my thing here. Long story short, I wanted to contribute to the mapping of the NES Mega Man games, and the only things left were the 'maps' for the intros and endings depending.
For some endings, namely Mega Man and Mega Man IV, the color palette changes as the map scrolls by, and the changes are not always smooth thanks to the limited NES color set. So I've tried a few different approaches to solve that problem, namely with smooth transitions with transparencies and two different types of dithering. Here are the results so far:
Mega Man -Ending-, Raw
Mega Man -Ending-, Transparencies
Mega Man -Ending-, 1-Stage Dithering
Mega Man -Ending-, 3-Stages Dithering
Mega Man II -Intro-
Mega Man IV -Ending-, Raw
Mega Man IV -Ending-, Transparencies
Mega Man IV -Ending-, 1-Stage Dithering
Mega Man IV -Ending-, 3-Stages Dithering
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"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard
Current projects: Mega Man V (GB), Mega Man Zero (GBA), Battletoads (NES), Sonic CD (Sega CD)