Author Topic: Abe's Oddysee / Exoddus map format  (Read 26087 times)

0 Members and 1 Guest are viewing this topic.

Offline Raccoon Sam

  • Full Member
  • ***
  • Posts: 124
Abe's Oddysee / Exoddus map format
« on: December 24, 2007, 06:27:31 am »
I recently got the Demo Executables from Oddworld.com and after installing I noticed the folders consist .lvl files and after opening them in Tile Molester, I recognized some figures and after some tweaking I got very clear images. Not perfect, but good.

http://i126.photobucket.com/albums/p82/Raccoon_Sam/Abehmm1.png

http://i126.photobucket.com/albums/p82/Raccoon_Sam/Abehmm2.png

http://i126.photobucket.com/albums/p82/Raccoon_Sam/Abehmm3.png



So the levels aren't arrays made from tiles, but single images, so no assembly requires (except figuring out how to get rid of the vertical lines, heh).



So yeah, if anyone has the original PSX game, go ahead and insert it to your CD Drive and check for .lvl files. Check 'em out and see if you can find anything.

2-Dimensional, 80 x 30 tiles, 16BPP RGB.