Author Topic: Snake, Rattle & Roll (NES / Genesis)  (Read 59375 times)

0 Members and 3 Guests are viewing this topic.

Offline Zeric

  • Jr. Member
  • **
  • Posts: 63
RE: Snake, Rattle & Roll (NES / Genesis)
« Reply #15 on: December 10, 2007, 03:29:49 pm »
Looks great so far. Keep up the good work.

---

Current Projects: Akumajo Dracula (X6800)
Current Projects: Akumajo Dracula (X6800 - Final Stage) Mega Man X2 (SNES Sigma 2)

Castlevania: Aria of Sorrow (GBA - 83%)


Offline Maxim

  • Hero Member
  • *****
  • Posts: 974
RE: Snake, Rattle & Roll (NES / Genesis)
« Reply #16 on: December 11, 2007, 09:44:42 am »
Here's a quick and dirty (needs sprites and waterfalls to be cleaned) autostitch of the Mega Drive version:



User posted image



There's some fairly substantial non-matching overlap (tree heights between stages 1 and 2, some trees become rocks between 1 and 3) which will need some creative work. I'm not intending to do this one, but it autostitches quite easily if anyone wants to have a go with it.

Offline TerraEsperZ

  • Hero Member
  • *****
  • Posts: 2326
RE: Snake, Rattle & Roll (NES / Genesis)
« Reply #17 on: December 11, 2007, 10:06:04 am »
It's a shame the Genesis version doesn't match as well as the NES one, since it looks much better without all the tile color problems because of the NES color limitations.



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Current project:
Mega Man: Powered Up (PSP)

Offline Maxim

  • Hero Member
  • *****
  • Posts: 974
RE: Snake, Rattle & Roll (NES / Genesis)
« Reply #18 on: December 11, 2007, 11:09:12 am »
It just needs some careful eraser work between layers, since walls are mostly the same colour. I presume the NES version above had similar work done, notice "with the colours/music changing depending on the level you're playing". The Mega Drive got trees and rocks in place of coloured pyramids which complicates things a little.

Offline Timothy1979

  • Newbie
  • *
  • Posts: 17
RE: Snake, Rattle & Roll (NES / Genesis)
« Reply #19 on: December 11, 2007, 03:36:57 pm »
Well, here is Part I for the NES Version !



http://floppycheese.free.fr/snake.part.1.png

Offline marioman

  • Hero Member
  • *****
  • Posts: 649
RE: Snake, Rattle & Roll (NES / Genesis)
« Reply #20 on: December 11, 2007, 03:58:09 pm »
It's a race to the moon!  



Er, I mean to complete a Snake, Rattle & Roll map.  Who will finish first?

Offline Timothy1979

  • Newbie
  • *
  • Posts: 17
RE: Snake, Rattle & Roll (NES / Genesis)
« Reply #21 on: December 11, 2007, 11:36:31 pm »
Maxim is doing the Genesis Map, I'm doing the NES Map. Anyone to take care of the Game Boy Version ? It would be a nice update.

Offline Maxim

  • Hero Member
  • *****
  • Posts: 974
RE: Snake, Rattle & Roll (NES / Genesis)
« Reply #22 on: December 12, 2007, 03:05:31 am »
I'm not doing the Genesis map.

Offline marioman

  • Hero Member
  • *****
  • Posts: 649
RE: Snake, Rattle & Roll (NES / Genesis)
« Reply #23 on: December 12, 2007, 08:45:35 am »
He's doing the Mega Drive map.  There is a difference you know.  :)

Offline Timothy1979

  • Newbie
  • *
  • Posts: 17
RE: Snake, Rattle & Roll (NES / Genesis)
« Reply #24 on: December 12, 2007, 10:37:35 am »
Oh, sorry, I'm french, I thought you played on the Genesis, not the Megadrive :)

Offline DarkWolf

  • Hero Member
  • *****
  • Posts: 640
RE: Snake, Rattle & Roll (NES / Genesis)
« Reply #25 on: December 12, 2007, 03:12:32 pm »
If Maxim isn't working on the MD version, I may do it eventually.  But still not calling dibs until I start it.

Offline Maxim

  • Hero Member
  • *****
  • Posts: 974
RE: Snake, Rattle & Roll (NES / Genesis)
« Reply #26 on: December 14, 2007, 02:24:35 pm »
I'm not doing the Genesis, Megadrive or Mega Drive versions. 1 week of my holiday has gone and I still haven't started work on the Phantasy Star retranslation 1.0 update... I can't start anything now.



I'm just pimping my autostitcher really. It works great with this kind of simple 1-layer game, just leaving some editing work to finish it up. I can post the layered image I made if it'd help.

Offline Maxim

  • Hero Member
  • *****
  • Posts: 974
RE: Snake, Rattle & Roll (NES / Genesis)
« Reply #27 on: December 16, 2007, 02:07:09 pm »
Dag nammit...



User posted image



Anyone want to do the editing work on this?

Offline marioman

  • Hero Member
  • *****
  • Posts: 649
RE: Snake, Rattle & Roll (NES / Genesis)
« Reply #28 on: December 16, 2007, 02:13:54 pm »
Well, well.  You did finish it after all.  Any plans to do the extra level?

Offline RT 55J

  • Sr. Member
  • ****
  • Posts: 450
RE: Snake, Rattle & Roll (NES / Genesis)
« Reply #29 on: December 16, 2007, 06:32:01 pm »
I see the words "SNAKE R+R GO SEGA!" on Maxim's map.

---

Dot? Dot. Dot!