Author Topic: DecapAttack (Genesis)  (Read 16510 times)

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Offline DarkWolf

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DecapAttack (Genesis)
« on: September 08, 2007, 09:33:07 am »
Level structure fell into my lap.  The game engine is similar to Psycho Fox.



Stage 1-1




Offline Tymbrimi

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RE: DecapAttack (Genesis)
« Reply #1 on: September 08, 2007, 07:14:47 pm »
Cool! : )

Offline TerraEsperZ

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RE: DecapAttack (Genesis)
« Reply #2 on: September 09, 2007, 12:18:36 pm »
They look good, but the backgrounds are hard on the eyes, being so busy. I guess this is one of those game that look really good when moving but not so much in static pictures.



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Offline DarkWolf

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RE: DecapAttack (Genesis)
« Reply #3 on: September 09, 2007, 01:29:40 pm »
The first two areas of the game have some busy backgrounds, but I think they let up a bit later.  These were a bit tricky to stretch as well.  The programmers simply calculated the speed at which the background moved and made a single image, instead of repeating it horizontally.