Author Topic: Disney's Aladdin (Genesis)  (Read 33683 times)

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Offline Tymbrimi

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Disney's Aladdin (Genesis)
« on: September 06, 2007, 10:57:30 am »
Level 01 - Agrabah Market

http://img75.imageshack.us/img75/1728/aladdinlevel1ip9.png

202 KB



Level 02 - The Desert (In progress)

Level 03

Level 04

Level 05

Level 06

Level 07

Level 08

Level 09

Level 10



Thanks to Maxim for modified version of Gens Kmod!

Offline JonLeung

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RE: Disney's Aladdin (Genesis)
« Reply #1 on: September 06, 2007, 11:14:28 am »
Aladdin was one of those games that was actually considerably different between the Genesis and Super NES versions.  I enjoyed the Super NES game (you know, back when licensed games were still made by the likes of Capcom and Konami and were actually decent) so it'd be neat to see how the Genesis one looks.



I can't access ImageShack images at work, so I'll have to wait 'til I get home...

Offline DarkWolf

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RE: Disney's Aladdin (Genesis)
« Reply #2 on: September 06, 2007, 02:49:52 pm »
More Sega, Yay!

Offline Maxim

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RE: Disney's Aladdin (Genesis)
« Reply #3 on: September 07, 2007, 12:44:14 am »
Aladdin was considered one of the better platform games on the Mega Drive. The (Sega) 8-bit version was very different and featured a lot of fake 3D - is that the case here, or is it standard layered parallax?

Offline Tymbrimi

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RE: Disney's Aladdin (Genesis)
« Reply #4 on: September 08, 2007, 07:13:11 pm »
Level 02 - The Desert

http://img263.imageshack.us/img263/8894/aladdinlevel2gy9.png

233 KB



2 Maxim

This is standart layered parallax, probably.

Offline Maxim

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RE: Disney's Aladdin (Genesis)
« Reply #5 on: September 09, 2007, 05:31:35 am »

Offline DarkWolf

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RE: Disney's Aladdin (Genesis)
« Reply #6 on: September 09, 2007, 07:06:27 am »
The Genesis version doesn't have that sort of background.

Offline JonLeung

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RE: Disney's Aladdin (Genesis)
« Reply #7 on: September 10, 2007, 07:37:41 am »
Maxim Said:
Here's what I mean:

http://img440.imageshack.us/img440/7642/aladdin002129du0.gif <-- animated GIF from Master System version. Notice the poor collision detection, too...


The graphics look good for a Master System game, even without considering its pseudo-3D.  But by the time that game came out, were many people even still playing the Master System?

Offline Tymbrimi

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RE: Disney's Aladdin (Genesis)
« Reply #8 on: September 10, 2007, 10:58:32 pm »

Offline Tymbrimi

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RE: Disney's Aladdin (Genesis)
« Reply #9 on: September 12, 2007, 11:38:33 am »

Offline Tymbrimi

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RE: Disney's Aladdin (Genesis)
« Reply #10 on: September 17, 2007, 03:57:55 pm »
Level 03 - Agrabah Rooftops (fix)

http://img76.imageshack.us/img76/6155/aladdinlevel3fixch2.png

184 KB



Soon all other maps will be done.

Offline Tymbrimi

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RE: Disney's Aladdin (Genesis)
« Reply #11 on: January 25, 2008, 02:06:58 pm »
Level 05 - Cave Of Wonders

http://img338.imageshack.us/img338/1739/aladdinlevel5km2.png

349 KB



Sorry, I had many affairs. Soon all other maps will be done. :)

Offline Tymbrimi

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Offline Will

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RE: Disney's Aladdin (Genesis)
« Reply #13 on: March 22, 2008, 01:17:45 am »
Keep up the good work Tymbrimi. Have you seen my Sega Master System Aladdin maps?

Offline Tymbrimi

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RE: Disney's Aladdin (Genesis)
« Reply #14 on: March 22, 2008, 10:57:46 am »
2 Will

Yes. Very good! I like your maps.