And it is *done*:
Level 12 - The Revolution (Animated)Sadly, no thumbnail because ImageShack is being a dick as usual. It probably doesn't look like much, but this level took me close to 30 hours in total to capture, plan out and assemble. Heck, if I was any good at hacking and coding, I probably could have ripped the map data and created the map by code in a tenth of that time, but I'm not so there's no point in thinking about what could have been.
Anyway, as usual I've tried to be as visual as possible and the only thing I might add on the final submission is a small compass so you can easily tell the tower orientation without having to rely on the background and several sets of objects all moving at different speeds.
But here's how it's supposed to look:
-The player's sprite (Rash) at the bottom is immobile, so he's the best indicator of orientation;
-Most platforms move at the same speed as Rash, so that means that while playing, they are immobile too;
-A few spike balls and platforms always stay in the middle of the screen because while playing, they are moving right;
-A few other spike balls and platforms are moving to the left faster than everything else because while playing, they are moving left (duh);
-The background doesn't seem to be moving at the same speed as the actual rotation because I'm using artistic license. In short, the tower has 8 frames of animation for every rotation step, and there are 32 steps. Since I've made 32 frames, I would have had to use the same tiles for each frame which means the tower would have looked immobile. So changed the tiles each frame even though it looks like the tower is rotating 8 times slower than it should because, hey, at least it's turning.
Comments would be appreciated, even though suggestions for major changes will most likely be ignored considering how long it took to finish it as is.