Author Topic: Micro Machines 2: Turbo Tournament (MD)  (Read 279848 times)

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Offline Maxim

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Offline The Ultimate Koopa

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RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #16 on: June 30, 2007, 02:28:50 pm »
Cool...

Offline Maxim

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RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #17 on: June 30, 2007, 02:47:40 pm »

Offline Maxim

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Offline The Ultimate Koopa

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RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #19 on: June 30, 2007, 03:42:13 pm »
How long does it take to do these maps?

Offline Maxim

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RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #20 on: June 30, 2007, 04:07:08 pm »
Depends on the track. Note the timings of my posts this evening - although I also mapped one or two uncompletable tracks this evening too. Once I get the Gens KMod source I can make a tweak to make certain things a lot easier.



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Offline Maxim

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Offline The Ultimate Koopa

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RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #22 on: July 01, 2007, 04:16:52 am »
What tracks were "uncompletable"?

Offline Maxim

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RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #23 on: July 01, 2007, 04:37:20 am »
Ones where I can't get the game to show me all the graphics. Bathtub Burnoff, for example, has a toilet next to the bath that you have no way of seeing all of.

Offline The Ultimate Koopa

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RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #24 on: July 01, 2007, 05:36:42 am »
Can't you do "Rim Runners", which is the toilet, and then have both maps in one picture, or something?

Offline Maxim

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RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #25 on: July 01, 2007, 05:41:39 am »
I don't know, I haven't seen those tracks yet.



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Offline The Ultimate Koopa

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RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #26 on: July 01, 2007, 05:52:58 am »
Oh well.... <_<

Um... can you tell me, from the following list, if you know of any courses that I've missed?



Open Top/Convertible

Roller Coaster, Turbo Turns, Ups N Downs, Step On It, Paper Pranks



4x4

Tiny Treehouse

Treehouse Tiles

Treetop Tremors

Raining Champ

Windy Willows

Tree Trouble



Supercars

Ferry Fiasco !!

Plate Hop

Toaster Trouble



Off Roaders

Basement Bumps !!

Candle Chaos

Ceiling Circuit

Attic Antics

Lights Out



Dump Trucks

Whine On !!

Cob Challenge

Jelly Jitters

Jelly Jive



Rally Cars

Chainsaw Chase !!

Hammer Havoc

Vice Squad

Driller Killer



Bugs

Garage Games !!

Crossing Chaos

Turbo Blast



Hovercraft

Water Chase

Bubble Trouble

Hover Havoc



Sportscars

Pool Slalom !!

Pool Problems

Ball Bonanza

Ball Chase

Cue Capers



Dragsters

Bathtub Burnoff

Rim Runners



Beach Buggies

Picnic Problems (MM2)

Picnic Problems (MM96)

Banked Oval

Dervish Danger !!

Sand Castles

Tidal Trouble

Bury My Body



ATV

Training Camp (MM2)

Frosty Reception !!

Garden Jumps

Frosty Frolics

ATV Action



Formula 1 (MM2)

Pinball Panic

Pinball Pirsuit



Choppers

Pipe Patience !!

Bricks N Trees



Monster Trucks

Musical Hits

In A Spin

Piano Panic



Powerboats

Stream Struggle

Rapid Results



Formula 1 (MM96)

BBQ Burnoff

Tent Tussle

Training Camp (MM96)

Bean Boogie



Solarcars

Science Lab

Electric Energy

Bunsen Bother



Jet Planes

Jet Joust

Mach 1 Mayhem

Aerial Action



Vintage Cars

Printer Panic

Stamper Stress

Desktop Drama



Go Karts

Bench Blast

Running Riot

Gym Nasties



Cops Cars

Loco Larks

Offline Maxim

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RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #27 on: July 01, 2007, 06:05:58 am »
I just did some work on the stitcher program that's making it really work well now :)



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Offline The Ultimate Koopa

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RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #28 on: July 01, 2007, 06:21:36 am »
I gathered that.... of course, you've probably guessed, I've been on every single track in the game, because I completed both Challenge, and Super League... in both this game, and the very similar Micro Machines '96: Turbo Tournament.

Offline Maxim

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