Author Topic: Micro Machines 2: Turbo Tournament (MD)  (Read 280213 times)

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Offline The Ultimate Koopa

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RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #105 on: July 10, 2007, 03:03:00 pm »
I had another go at the '96 Picnic Problems but it's almost impossible to get that middle section.

Offline Maxim

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RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #106 on: July 10, 2007, 03:49:38 pm »
Science Lab ('96)

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Offline Maxim

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RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #107 on: July 11, 2007, 12:48:09 am »
Jet Joust

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Offline The Ultimate Koopa

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RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #108 on: July 11, 2007, 09:02:43 am »
How on earth did you do that? Well I know how you did it, but I mean I could never do that if the Jet Planes are auto-accelerated

Offline Maxim

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RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #109 on: July 11, 2007, 11:05:45 am »
It's not hard, in fact it's not much different to a regular automap:



- Drive (fly) once around the lap, stitch and see where the holes are.

- Drive around again trying to go over the parts needed. This involved a lot of crashing in the jet stage.

- Stitch and merge, see what holes are left.

- Take a few more screenshots to fill in the remaining holes, or use grid alignment to make it easy to replicate graphics for the small holes.



For the jets, the brake has some effect which makes it a little easier.

Offline Maxim

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RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #110 on: July 11, 2007, 12:15:13 pm »
Printer Panic

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Offline The Ultimate Koopa

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RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #111 on: July 11, 2007, 12:46:31 pm »
Have you played Micro Machines Military before?

Offline Maxim

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RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #112 on: July 11, 2007, 04:01:46 pm »
I played it once, it was terrible.



Tent Tussle ('96)

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Offline The Ultimate Koopa

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RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #113 on: July 11, 2007, 04:08:52 pm »
It'd be a nightmare to map wouldn't it? Because of the opponents shooting at you all the time, etc.

Offline Maxim

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RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #114 on: July 11, 2007, 04:27:32 pm »
Picnic Problems ('96)

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There wasn't much I couldn't get on-screen, maybe 6 or 7 tiles. There were a lot of quarter- and half-showing tiles I could replicate from elsewhere on the map. The small islands at the left and right are the same, I left them on the right.

Offline Maxim

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RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #115 on: July 11, 2007, 04:49:57 pm »
Military could probably be mapped quite easily, I seem to remember the "tracks" were very small and making an invincibility PAR code would probably be easy (says he who couldn't make any useful ones for MM2...)



Mach 1 Mayhem ('96)

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Offline TerraEsperZ

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RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #116 on: July 11, 2007, 05:37:16 pm »
Man Maxim, you're one mean mapping machine!



I'm jealous by the way ;)



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Current project:
Mega Man: Powered Up (PSP)

Offline The Ultimate Koopa

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RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #117 on: July 12, 2007, 01:34:12 am »
OK, I'll send them today.

Offline The Ultimate Koopa

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RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #118 on: July 12, 2007, 03:44:24 am »
Here's the Micro Machines '96 Pro Challenge savestates:

http://h1.ripway.com/ukmidis/ProChallenge.zip

I've included all the courses, (except the last course) which should be, in order:

Tent Tussle

Bunsen Bother

Step On It

Jelly Jive

Paper Pranks

Treehouse Tiles

Pool Slalom

Picnic Problems

Turbo Blast

Bench Blast

Treetop Tremors

Chainsaw Chase

Plate Hop

Raining Champ



I know 4 of those you've already mapped, and 2 of them are in the Time Trials anyway.



Micro Machines 2 Super League:

http://h1.ripway.com/ukmidis/SuperLeague.zip

Cue Capers (also in '96 challenge mode)

Rapid Results (same as Stream Struggle)

In A Spin

Attic Antics

Jelly Jitters (not the same as Jelly Jive)

Picnic Problems (not the same as '96, although I've said that enough)

Plate Hop (also on '96 pro challenge mode)



I'll try and get the Challenge and League courses for '96 as well.

Offline The Ultimate Koopa

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RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #119 on: July 12, 2007, 04:26:16 am »
Challenge courses:

http://h1.ripway.com/ukmidis/Challenge(96).zip

Training Camp

Stamper Stress

Electric Energy

Jet Joust

Hammer Havoc

Banked Oval

Candle Chaos

Bubble Trouble

BBQ Burnoff

Cue Capers