Author Topic: Micro Machines 2: Turbo Tournament (MD)  (Read 279864 times)

0 Members and 3 Guests are viewing this topic.

Offline Maxim

  • Hero Member
  • *****
  • Posts: 974
Micro Machines 2: Turbo Tournament (MD)
« on: June 26, 2007, 06:28:05 am »
The Micro Machines V3 (GBC) thread (https://www.vgmaps.com/forums/index.php?topic=510) veered onto this game and I made a few maps for it, so I thought I'd post them here in a dedicated thread.



All of these were made using my screenshot autostitcher program (https://www.vgmaps.com/forums/index.php?topic=516) with a little editing to get them up to a good standard. Wherever possible, the game engine was coerced into wrapping around the edges to grab the full level size and graphics, even where it can't be seen in-game.



I do not intend to finish these unless I have a lot of spare time and certainly after I finish any previously announced projects.



OK, here we go:



Roller Coaster

http://img337.imageshack.us/img337/4926/micromachinesiirollercons4.png



Basement Bumps

http://img267.imageshack.us/img267/2774/micromachinesiibasementem6.png



Whine On

http://img510.imageshack.us/img510/4218/micromachinesiiwhineonry9.png



I Forgot The Name (incomplete)

http://img114.imageshack.us/img114/7100/image2pb2.png

You can't avoid the track so some hacking is needed to see what's in the middle. I intend to fill in the missing parts using the graphics from later same-theme levels.



The idea of limiting image-posting capability on these forums really sucks, by the way.

Offline The Ultimate Koopa

  • Hero Member
  • *****
  • Posts: 509
RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #1 on: June 26, 2007, 07:49:04 am »
Can you describe the last map? (What the course is like?) Because if you want, I can tell you the name, also... I've seen your other maps, and well, they're 1337, basically.

Offline Maxim

  • Hero Member
  • *****
  • Posts: 974
RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #2 on: June 26, 2007, 08:10:27 am »
The image is there - it's Training Camp, the first track of the game and thus the first one I mapped.

Offline The Ultimate Koopa

  • Hero Member
  • *****
  • Posts: 509
RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #3 on: June 27, 2007, 05:33:37 am »
Yeah, I know. I just couldn't view it because of the filters on the college network, or something.

Offline Maxim

  • Hero Member
  • *****
  • Posts: 974

Offline The Ultimate Koopa

  • Hero Member
  • *****
  • Posts: 509
RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #5 on: June 28, 2007, 04:06:13 pm »
These are outstanding.... compared to what I could do...

Offline Maxim

  • Hero Member
  • *****
  • Posts: 974
RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #6 on: June 28, 2007, 04:12:54 pm »
Whine On (fixed)

http://img295.imageshack.us/img295/4043/micromachinesiiwhineonsd0.png



These are incredibly easy to do automatically, you need to persevere a little. I'll see if I can make a tutorial this weekend.

Offline The Ultimate Koopa

  • Hero Member
  • *****
  • Posts: 509
RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #7 on: June 29, 2007, 03:13:48 am »
What did you fix? Because the other one looks the same.

Offline Maxim

  • Hero Member
  • *****
  • Posts: 974
RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #8 on: June 29, 2007, 06:13:33 am »
The floor at the bottom right.

Offline The Ultimate Koopa

  • Hero Member
  • *****
  • Posts: 509
RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #9 on: June 29, 2007, 07:46:54 am »
Oh... heh... it must've been small because I kept switching between both pictures and couldn't see anything... but then... even one wrong pixel can eventually spoil the whole map... lol...

Offline The Ultimate Koopa

  • Hero Member
  • *****
  • Posts: 509
RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #10 on: June 29, 2007, 08:05:35 am »
I think I asked this but I don't think I got a response... you know the file names... what do the little bits of text mean at the end... like

micromachinesiiwhineonsd0.png

micromachinesiiturboturws5.png

micromachinesiirollercons4.png, etc?




Offline Maxim

  • Hero Member
  • *****
  • Posts: 974
RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #11 on: June 29, 2007, 10:24:37 am »
Imageshack takes the filename of the image I uploaded, removes spaces, converts to lowercase, cuts it down to 22 characters, and then adds those random letters and numbers on the end, to avoid filename collisions. It also assigns it to a directory/virtual server for load-balancing. In short: they're random and added by Imageshack.



I may or may not finish this, as I explained before. If I did, I'd finish one game and then move on to the other, how they'd be arranged on the site is another matter.



For the wrapping courses, I'd choose an appropriate cut-off point and go from there. I did try mapping the one you mention, but the water animation made it hard to automate. An Action replay code to disable animation might help there. SMS Cool Spot is my mapping priority now, anyway.

Offline The Ultimate Koopa

  • Hero Member
  • *****
  • Posts: 509
RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #12 on: June 29, 2007, 12:14:25 pm »
oh... so if your file name is, for example "micro machines ii frosty reception", it will be "micromachinesiifrostyr" with those random numbers and letters... ?

Offline Maxim

  • Hero Member
  • *****
  • Posts: 974
RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #13 on: June 30, 2007, 11:22:46 am »
That's right.



Stream Struggle/Rapid Results

http://img405.imageshack.us/img405/7229/micromachinesiistreamsthd3.png

(I didn't check it exactly matches Rapid Results.)

Offline The Ultimate Koopa

  • Hero Member
  • *****
  • Posts: 509
RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #14 on: June 30, 2007, 11:36:29 am »
I think it's exactly the same...