Author Topic: Strider (NES)  (Read 27816 times)

0 Members and 1 Guest are viewing this topic.

Offline KingKuros

  • Full Member
  • ***
  • Posts: 144
Strider (NES)
« on: May 02, 2007, 08:56:56 pm »

Offline KingKuros

  • Full Member
  • ***
  • Posts: 144
RE: Strider (NES)
« Reply #1 on: May 03, 2007, 06:16:31 pm »

Offline TerraEsperZ

  • Hero Member
  • *****
  • Posts: 2326
RE: Strider (NES)
« Reply #2 on: May 03, 2007, 06:40:37 pm »
Nice! I've always been intrigued by this game since seeing it in my first issue of Nintendo Power. I rented it but didn't get really far since back then, my grasp of English was pretty poor.



I think I got stuck in the pyramid since I was incapable of pulling off the wall-jump, and only saw further stages because a friend of mine was much better than me.



I've also heard that most people consider this a "bastard" version of Strider compared to the original Arcade version and the Genesis port. Have you ever played it KingKuros?



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Current project:
Mega Man: Powered Up (PSP)

Offline KingKuros

  • Full Member
  • ***
  • Posts: 144
RE: Strider (NES)
« Reply #3 on: May 03, 2007, 06:55:13 pm »
It took me a while to figure out the "triangle jump" myself.  I have never seen any other versions of this game, but I'll take a look at the arcade version sometime soon.



Here's what I have left to do:



Los Angeles

Australia

The Red Dragon


Offline TerraEsperZ

  • Hero Member
  • *****
  • Posts: 2326
RE: Strider (NES)
« Reply #4 on: May 03, 2007, 07:03:26 pm »
If I remember my GameFan days (god, how I miss that magazine which died in the great dot com crash), Strider 2 was released on the Playstation along with the first game on the same disc. I wonder if that ISO is available somewhere...



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Current project:
Mega Man: Powered Up (PSP)

Offline KingKuros

  • Full Member
  • ***
  • Posts: 144
RE: Strider (NES)
« Reply #5 on: May 04, 2007, 06:25:05 pm »

Offline KingKuros

  • Full Member
  • ***
  • Posts: 144
RE: Strider (NES)
« Reply #6 on: May 05, 2007, 05:30:04 pm »

Offline KingKuros

  • Full Member
  • ***
  • Posts: 144
RE: Strider (NES)
« Reply #7 on: May 06, 2007, 06:41:00 am »
Submitted to JonLeung.

Offline MagnetiC

  • Newbie
  • *
  • Posts: 24
RE: Strider (NES)
« Reply #8 on: May 08, 2007, 07:36:32 pm »
Nice maps and it made me try yet another game I've never played before.



I was wondering though, how do you decide what palette to use? Do you use the 'default' one that comes with the emulator or just a custom one? Or does it depend on what game you're mapping (choose whatever palette looks nice for that game)?

---

Ignorance is bliss.
Ignorance is bliss.

Offline KingKuros

  • Full Member
  • ***
  • Posts: 144
RE: Strider (NES)
« Reply #9 on: May 08, 2007, 08:20:19 pm »
I use the default settings on Nestopia 1.26.

Offline KingKuros

  • Full Member
  • ***
  • Posts: 144
RE: Strider (NES)
« Reply #10 on: May 09, 2007, 07:38:54 pm »
I looked at and played the arcade version of Strider a little bit and I tell you, it sure is a heck of a lot different from the NES version.  It has some flashy animations and 3 layers of parallax scrolling.  So I won't bother trying to map it (for now).