The only JRPG I have played since the days of my old NES was Final Fantasy VI (over a decade ago already), and I held on because I loved the story, the characters and the designs. But even I'm not sure I'd tolerate doing it again without cheating in some way. I also don't have fond memories of battling slimes in Dragon Warrior just so I could become strong enough to cross that damn bridge. You want to make me hate a game? Force me to do some level-grinding, and you'll succeed admirably. It's just so tedious, unless it happens naturally while making your way through the game like all three GBA Castlevanias.
As for Chrono Trigger (and possibly the recently translated Mother 3 thanks to all the good reviews from the 61 Frames Per Second blog), I too hope to play one day, but only because of the awesome overall quality of those games and not for the actual battle systems.
I much prefer RPG games that are closer to the mechanics of the PnP ones like Vampire The Masquerade: Bloodlines, Fallout 1 and 2 and Planescape: Torment (all games I hope to play from start to finish one day). Although there's a lot of fighting to do in those, you don't get any XP from it unless said death allows you to complete a quest. Rather, you get points from solving problems and quests, and you get more when you use a creative solution, and you don't climb in levels but improve individual stats using those hard-earned XP.
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Current projects: Bucky O'Hare (NES), Metal Storm (NES), Clock Tower (SNES), Ristar-The Shooting Star (Gen), Sonic The Hedgehog (Gen), Sonic CD (Sega CD), Mega Man Zero (GBA), Battletoads (NES)