Author Topic: Coming Soon: Undertale Maps!  (Read 1506 times)

0 Members and 1 Guest are viewing this topic.

Offline Rew

  • Full Member
  • ***
  • Posts: 214
Coming Soon: Undertale Maps!
« on: December 07, 2024, 04:55:00 am »
(Seeing this website go nearly a decade without any maps from Undertale fills you with DETERMINATION.)

Truth be told, I was already making these maps and then remembered I used to frequent this website back in the day. I returned to see how this site handled maps from this game and was surprised to see there were none. (But nobody came!) Kind of a pleasant surprise, though, because now I get an opportunity to share my maps with this place! :D

They're still in progress, but I'm putting the finishing touches on Hotland, then they'll be ready to roll. I'll go into more detail about my methodology in a later post, but the gist of it is, I'm using the UndertaleModTool, which has rips of each and every single room in the game. So I'm stitching all those rooms together. However, the rooms are rather imperfect compared to what you see in-game (especially the Hotland ones, what with all their complicated backgrounds and whatnot). So I'm using Paint.net to polish the rooms so they look as close to how they appear in-game as I can get them.

There will be two different varieties of maps I'm doing: labeled maps (the rooms in the mod tool include a lot of interactable elements you can't see in-game, most of which I'm keeping for this variety--which is great as a visual guide to what you can and can't interact with, ideal for those on a second or later playthrough who want to experience everything). These maps include spoilers such as late-game and post-game NPCs, puzzle solutions, etc.

And then I'm doing unlabeled maps (without all the game data labels), which still include items and NPCs, but only ones you would see on a first visit--and no puzzle solutions either. This type will only show what you can actually see in-game and will be as close to spoiler-free as one can get with an Undertale map.

Anyway, I look forward to sharing more in the near future! (Fun fact: These will also be the first ever video game maps I've ever done. :D)
From the Super Smash Bros. Brawl board on GameFAQs:
Quote
The only Fox News we're interested in is breakthroughs in his metagame.

Offline JonLeung

  • Administrator
  • *****
  • Posts: 3704
Re: Coming Soon: Undertale Maps!
« Reply #1 on: December 07, 2024, 01:32:29 pm »
Hey, Rew!  That's exciting!  This is one of the games on my personal requests list.

Being behind on my games, I didn't play this 2015 game until probably five or six years later, so 2020 or 2021, and finally got around to seeing what all the fuss was about.  Man, that final boss really is one of the hardest bosses I've ever encountered, or certainly recently.

I was surprised then that it seemingly wasn't mapped yet, especially given its popularity.  Its simplicity certainly helps, you'd think there wouldn't be much that would be technically challenging.  But then I saw that some areas were indeed mapped, as shared on reddit, so I asked the mappers, and... well, I don't know, it seemed that they didn't "get" VGMaps.  Not sure what there is to "get" or not "get".  Maybe they didn't want to contribute them, but didn't know how to say no.  Whatever.

Looking forward to your map sets, which I would be anyway, but especially since you say you're going to do labelled AND unlabelled maps.   :D

Surprised you haven't contributed anything before.  I remember seeing your name around, I would've thought you'd have mapped something for your name to be familiar to me.  Well, in any case, glad you're here (again)!

Offline Rew

  • Full Member
  • ***
  • Posts: 214
Re: Coming Soon: Undertale Maps!
« Reply #2 on: December 07, 2024, 02:59:30 pm »
Hey, Rew!  That's exciting!  This is one of the games on my personal requests list.

Being behind on my games, I didn't play this 2015 game until probably five or six years later, so 2020 or 2021, and finally got around to seeing what all the fuss was about.  Man, that final boss really is one of the hardest bosses I've ever encountered, or certainly recently.

I was surprised then that it seemingly wasn't mapped yet, especially given its popularity.  Its simplicity certainly helps, you'd think there wouldn't be much that would be technically challenging.  But then I saw that some areas were indeed mapped, as shared on reddit, so I asked the mappers, and... well, I don't know, it seemed that they didn't "get" VGMaps.  Not sure what there is to "get" or not "get".  Maybe they didn't want to contribute them, but didn't know how to say no.  Whatever.

Looking forward to your map sets, which I would be anyway, but especially since you say you're going to do labelled AND unlabelled maps.   :D

Surprised you haven't contributed anything before.  I remember seeing your name around, I would've thought you'd have mapped something for your name to be familiar to me.  Well, in any case, glad you're here (again)!
Ha, I've got you beat! I played Undertale for the first time just this past October--less than two months ago--after a lot of cajoling from friends who knew the pacifist route in particular would be right up my alley. And I've been obsessed ever since!

I actually know which maps on Reddit you're referring to. Those maps are okay--I actually used them on my first playthrough. But I have some problems with that person's maps: They tried too hard to make the maps "canonical" and artificially elongated or shortened certain areas to make everything try to line up. And one thing about these areas is that the rooms definitely don't line up! (It's been a pretty big challenge for me in mapping this game--esp. Waterfall.) My maps focus more on being game maps specifically. Each room is its own entity, and when things don't line up, I use a letter of the alphabet to designate where to go. I hope it makes it easy to follow. (I really should post a prototype of my maps of Snowdin and the Ruins to show my approach.)

And yes, I used to be active on here ten or so years ago, but that was always either as a lurker or requester. I've long been fascinated by game maps and have often given thought to doing them myself. But this game inspired me so much that I finally moved beyond thought to action. (Having each individual room already pre-ripped definitely helped.) It's good to be back!
From the Super Smash Bros. Brawl board on GameFAQs:
Quote
The only Fox News we're interested in is breakthroughs in his metagame.