Author Topic: Furnace, the Chiptune Tracker Discussions  (Read 9487 times)

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Offline Cyartog959

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Furnace, the Chiptune Tracker Discussions
« on: May 31, 2024, 05:54:58 am »
So, I don't know if anyone in the VGMaps community heard of it or not yet, but have you even tried that very amazing, and completely cool chiptune tracker called Furnace?

It is a very amazing chiptune tracker that allows anyone to make chiptune music and sound effects, but shattered known technical boundaries by allowing many chips from many game consoles, even home and handheld, we've all known and loved to this day, NES, Genesis, TG16, GB, GBA(yes, that), DS(yes, that, too!!), and many others, including obscure sound chips, too, to be played at once, and it allows duplicates of said same chips to allow greater palettes of chiptuning alike, meaning no one will have to make music of whatever same sound chips' singular sound channels alone!

The creator behind it is none other than Tildearrow. Big congratulations to that fellow for making such a cool tracker!

Sure, we do have well-known trackers people used before, but this may be one of our best yet! And, so anyone knows, I have read, and it says it is NOT meant to replace any and all chiptune trackers, so people can still use them as they want. Famitracker, Deflemask, you name it. You can still download and use them, so nothing is ever replaced. PERIOD.

With this amazing tracker, I am thrilled to see such an amazing program bridge such gaps in making chiptunes for games & beyond!

I've previously thought of such a tracker that does it in such a long time, even after seeing a particular Famitracker fork playing many NES sound expansion chips at once, but no duplicates have been allowed from there.

There's a chiptune tracker guidance video up, for those that don't feel a bit confident in how to use one, made by ButtonMasher. Only thing is there's not yet a tutorial for making sound effects in trackers.

Video link here - https://www.youtube.com/watch?v=Q37XuOLz0jw

The download is absolutely free, so feel free to make whatever crazy songs or sounds you want! And don't worry about audio exporting. That tracker can export them from its own .fur format into .WAV formats, and we have converters to cover whatever we need for many projects.

Link to Furnace Tracker website - https://tildearrow.org/furnace/

Furnace's Github link - https://github.com/tildearrow/furnace

Furnace 0.6 Release Trailer video link, for those who want to see it in action - https://www.youtube.com/watch?v=vEO_H3IqIPs

So, how do you like that tracker, and how have you been making whatever music and/or sounds with it? The possibilities are truly endless!

If you have made such music and sounds, place links for us to hear.

Offline Cyartog959

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Re: Furnace, the Chiptune Tracker Discussions
« Reply #1 on: June 10, 2024, 12:09:38 pm »
The second video is actually the launch trailer for Furnace 0.6, a program that tracks chiptunes. A news message regarding an invasion by Martians is absent from it. We can almost guarantee that the caption is wrong.

Isn't what that tracker is for?

Release, launch, same thing, different terms.

That quote I heard from that video, not sure if its whole yet or not, I don't know where its originated from, a game I've not heard nor remembered in a while or someone that voiced it to test that tracker's features, but I do know how good that tracker is for numerous projects people want to work on.

Offline davisjame

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Re: Furnace, the Chiptune Tracker Discussions
« Reply #2 on: November 15, 2024, 12:28:14 am »
So, I don't know if anyone in the VGMaps community heard of it or not yet, but have you even tried that very amazing, and completely cool chiptune tracker called Furnace?

It is a very amazing chiptune tracker that allows anyone to make chiptune music and sound effects, but shattered known technical boundaries by allowing many chips from many game consoles, even home and handheld, we've all known and loved to this day, NES, Genesis, TG16, GB, GBA(yes, that), DS(yes, that, too!!), and many others, including obscure sound chips, too, to be played at once, and it allows duplicates of said same chips to allow greater palettes of chiptuning alike, meaning no one will have to make music of whatever same sound chips' singular sound channels alone!

The creator behind it is none other than Tildearrow. Big congratulations to that fellow for making such a cool tracker!

Sure, we do have well-known trackers people used before, but this may be one of our best yet! And, so anyone knows, I have read, and it says it is NOT meant to replace any and all chiptune trackers, so people can still use them as they want. Famitracker, Deflemask, you name it. You can still download and use them, so nothing is ever replaced. PERIOD.

With this amazing tracker, I am thrilled to see such an amazing program bridge such gaps in making chiptunes for games & beyond!

I've previously thought of such a tracker that does it in such a long time, even after seeing a particular Famitracker fork playing many NES sound expansion chips at once, but no duplicates have been allowed from there.

There's a chiptune tracker guidance video up, for those that don't feel a bit confident in how to use one, made by ButtonMasher. Only thing is there's not yet a tutorial for making sound effects in trackers.

Video link here - https://www.youtube.com/watch?v=Q37XuOLz0jw

The download is absolutely free, so feel free to make whatever crazy songs or sounds you want! And don't worry about audio exporting. That tracker can export them from its own .fur format into .WAV formats, and we have converters to cover whatever we need for many projects.
 
Link to Furnace Tracker website - https://tildearrow.org/furnace/ rice purity test

Furnace's Github link - https://github.com/tildearrow/furnace

Furnace 0.6 Release Trailer video link, for those who want to see it in action - https://www.youtube.com/watch?v=vEO_H3IqIPs

So, how do you like that tracker, and how have you been making whatever music and/or sounds with it? The possibilities are truly endless!

If you have made such music and sounds, place links for us to hear.
Furnace sounds incredible! The ability to use multiple chips from various consoles at once is a game changer for chiptune music. I can't wait to try it out and explore the endless possibilities. Thanks for sharing the links and the video!

Offline Cyartog959

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Re: Furnace, the Chiptune Tracker Discussions
« Reply #3 on: November 16, 2024, 02:29:42 am »
Furnace sounds incredible! The ability to use multiple chips from various consoles at once is a game changer for chiptune music. I can't wait to try it out and explore the endless possibilities. Thanks for sharing the links and the video!

You're welcome! I know you'll have a blast with it, as others have.

It truly does takes care of such a long-standing obstacle that kept people using prior trackers from making more amazing chiptune music and sounds because of each chip's limited channel polyphony and, even before they arrived, prior composers and sound designers had to adhere through tight sound channel limitations while harnessing the chips' potential in many ways.

Say, for example, trying to write an "Act 2" theme in a level made for more than about Sega Genesis' 10 channels through both chips to maintain true authenticity, but had to make cuts to adhere to the limited polyphony, and with no duplicates to help overcome it. That kind of struggle hindered anyone's creative imaginations in music.

This brings another video to mind about that obstacle, having a bookmark in it often known as "Priority Mailboxes", or rather, "conditionals", that described how to adjust to those limits while using those chips within that quirk, too. A bit lengthy, but that'll explain it.

That video's called "How to make Sega Genesis music (in 1994)", made by GST Channel on Youtube.

Video link's here, with bookmark having said name at minute 10:39 - https://www.youtube.com/watch?v=WEvnZRCW_qc