SUnleashed doesn't completed for PS3/XBOX 360 and I don't how many maps (playable areas) included in the game. I think that it need to rip 2D-sections for day acts and view-from-top for night levels. Mayby STH-2006 and SForces can be mappable too by using this method.
And 300GB of my photos in RAW which shoted last months besides this.
Well, small grammar mistakes aside, I've done a bit of exhaustive counting and calculating about how many maps that game's 360/PS3 Version has. Fair warning, the list is long.
Here it is...
SONIC UNLEASHED'S MAP COUNTS
X360/PS3
WINDMILL ISLE (APOTOS)
HUB - 1
DAY - 9 Acts (3 Regular, 6 DLC)
NIGHT - 6 Acts (2 Regular, 4 DLC)
TOTAL - 15 Acts, NO BOSS, 1 HUB (16 MAPS)
TORNADO DEFENSE
2 Acts
BOSS - Egg Cauldron
SAVANNAH CITADEL (MAZURI)
HUB - 1
DAY - 10 Acts (3 Regular, 7 DLC)
NIGHT - 6 Acts (2 Regular, 4 DLC)
BOSS - Egg Beetle
TOTAL - 16 Acts, 1 BOSS, 1 HUB (18 MAPS)
DRAGON ROAD (CHUN-NAN)
HUB - 1
DAY - 10 Acts (3 Regular, 7 DLC)
NIGHT - 6 Acts (2 Regular, 4 DLC)
BOSS - Dark Gaia Phoenix
TOTAL - 16 Acts, 1 BOSS, 1 HUB (18 MAPS)
ROOFTOP RUN (SPAGONIA)
HUB - 1
DAY - 10 Acts (3 Regular, 7 DLC)
NIGHT - 4 Acts (1 Regular, 3 DLC)
BOSS - Egg Devil Ray
TOTAL - 14 Acts, 1 BOSS, 1 HUB (16 MAPS)
COOL EDGE (HOLOSKA)
HUB - 1
DAY - 8 Acts (2 Regular, 6 DLC)
NIGHT - 4 Acts (1 Regular, 3 DLC)
BOSS - Dark Moray
TOTAL - 12 Acts, 1 BOSS, 1 HUB (14 MAPS)
SKYSCRAPER SCAMPER (EMPIRE CITY)
HUB - 1
DAY - 6 Acts (2 Regular, 4 DLC)
NIGHT - 4 Acts (1 Regular, 3 DLC)
TOTAL - 10 Acts, NO BOSS, 1 HUB (11 MAPS)
ARID SANDS (SHAMAR)
HUB - 1
DAY - 6 Acts (2 Regular, 4 DLC)
NIGHT - 4 Acts (1 Regular, 3 DLC)
BOSS - Dark Guardian
TOTAL - 10 Acts, 1 BOSS, 1 HUB (12 MAPS)
JUNGLE JOYRIDE (ADABAT)
HUB - 1
DAY - 9 Acts (3 Regular, 6 DLC)
NIght - 6 Acts (2 Regular, 4 DLC)
BOSS - Egg Lancer
TOTAL - 15 Acts, 1 BOSS, 1 HUB (17 MAPS)
CRIMSON CARNIVAL (EGGMANLAND)
HUB - 1 (POST-GAME UNLOCKABLE)
FINAL LEVEL - 1 Act (DAY & NIGHT, TOGETHER)
BOSS - Egg Dragoon
FINAL BOSS, PHASE 1 - DARK GAIA (Part 1, Gaia Colossus VS. Dark Gaia, Part 2, Sonic VS. Dark Gaia)
FINAL BOSS, PHASE 2 - PERFECT DARK GAIA
TOTAL, 1 Act, 2 BOSSES, 1 HUB (6 MAPS)
TOTAL GAME MAPS - 128 MAPS
Technically, the game's version truly does have 126 maps, but I counted Tornado Defense to make it 128, and I'm not sure how the path in those stages are taken automatically as they went along.
If you're up to mapping the rest, well, you have a good time with it.
On a different note, did nobody in and out of the community notice how The Final Fight from Sonic 3D Blast actually takes place in Dr. Robotnik's fortress' inner workings in the center, rather than a pitch-black void?
Well, I'm the one who noticed it. Why? Because, the one reason why that level in the Genesis Version is like a black void is because of tech constraints that doesn't allow more background layers to accentuate the theme of it.
To briefly summarize it to the less tech-savvy, the Genesis does only 2 layers for backgrounds, 1 reserved for foreground, 2nd for said background. Final Fight can't do more than 2, 'cause the isometric ground and the Final Weapon's body do make as layers themselves. And, the 80 sprite limit can't allow prop decorations, either.
The Saturn Version, on the other hand, doesn't suffer a lot in it. Thanks to its tech advancements, The Final Fight's setting as the base's inner workings can be seen as intended. Props included, too, thanks to allow more on-screen sprites. The additional 2 background layers you may have not noticed do showcase metallic structures making for the base's foundation, the "building blocks", if you prefer.