Note: All of this is subject to change.
The Maku Tree is wilting because it is trapped in darkness. The Essences of Light must be gathered to revitalize it. Naturally, they're trapped in some neatly organized dungeons.
Dungeon items:
X. Bottle
1. Roc's Feather
X. [time manipulator]
2. [seed shooter-type thing]
3. Power Bracelet
4. Mole Mitts
5. Spinner
6. [teleporting key thingy] (second screen, auto-equip)
-allows Link to use teleporting tiles
7. Mirror Shield
8. Leever Drill (upgrade to Mole Mitts)
I doubt anybody would like the [teleporting key thingy]. Any alternatives?
Dungeons:
1. Ice Cavern
-requires: bottle
-found: Roc's Feather
-The sun could melt the ice and stuff during the day.
2. Flower Gardens
-requires: Roc's Feather and [time manipulator] to switch to daytime (flower petals need to be jumped on to reach the entrance, dungeon is originally in a nighttime area)
-found: [seed shooter-type thing]
-a forest-like dungeon; the time of day affects the plants
-day time = giant flowers are open / night time = giant flowers are closed
-plant enemies like Deku Babas and Deku Scrubs act differently depending on day/night
3. Beach Cave
-requires: [seed-shooter-type thing] and daytime (perhaps something needs to be shot to open the path, and tides are low in the day)
-found: Power Bracelet
-a water dungeon; the time of day affects the tide
-night time = high tide / day time = low tide (that's not how it works in real life but just go with it)
-water level puzzles like those found in various Zelda games
4. Hourglass Palace
-requires: Power Bracelet (to lift something blocking the way)
-found: Mole Mitts
-a desert dungeon; the floors are each laid out somewhat circular-like, with the top and bottom floors being larger than those nearer to the center floor, just like an hourglass
-the floors will switch from day to night: top-to-bottom will become bottom-to-top (stairs will change accordingly) and provide new puzzle elements (pits lead to different areas, shifting sand floors will reverse direction, etc.)
5. Clock Tower
-requires: Mole Mitts (to dig through something blocking the way like sand or dirt, perhaps)
-found: Spinner
-a mechanical dungeon
-a Spinner item, like that found in Twilight Princess (if you didn't know, it serves as a hover-top, a high-speed wall-wheel thing, and also as a gear for operating mechanical devices) would be the item here, which would give full control to the dungeon's clockwork and be used for mechanical puzzles in future dungeons
6. Vampire's Crypt
-requires: Spinner (the crypt could be sealed with a mechanical door that requires a Spinner to turn its gears)
-found: [teleporting key thingy]
-a "dark" dungeon; the time of day affects the amount of light, but mostly night-themed
-nocturnal enemies (werewolves, bats, vampires), including the boss, who will fight differently depending on if it's day or night
7. Temple of Light
-requires: [teleporting key thingy] (no door, no entry except via a teleporter)
-found: Mirror Shield
-a "light" dungeon; the time of day affects the amount of light, but mostly day-themed
-sunlight-based puzzles, the Mirror Shield is found here and required for some of the puzzles
-probably whatever puzzle elements are in the Boktai games
8. Excavation Site
-requires: Mirror Shield (a light puzzle opens the ruins within)
-found: Leever Drill
-Buried ruins of an ancient civilization. Rumor has it that an ultimate power is in there, so the bad-guy naturally wants it.
-Use your stealth powers to sneak around the workers
-Rumor has it that it's infested with snakes. Poor Indiana Jones...
-Leever Drill is required for drilling through stone to solve this dungeon
9. Hero's Cave
-For heroes only
10. Final Dungeon
-Has the final boss
Rough Guidelines:
-No more than 4 colors per 8x8 tile
-No more than 16 colors per screen (excluding sprites)
-Rooms are 15 blocks wide and 11 blocks tall
-For you own sanity, please don't have any floors bigger than 8x8 rooms
Design tips:
-Design the dungeon around a shape.
-Don't be afraid to copy puzzles from other games
-Plan your dungeon on paper.
I think the individual dungeons should have there own threads.
Any objections?
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Dot? Dot. Dot!