Well, I haven't been doing much mapping lately, so even though Mega Man V (GB) is fully mapped, I still haven't finished the map header and stuff. I promised them to JonLeung last week, but it might be a bit longer I'm afraid.
On the upside, I *did* play through all 6 NES Mega Man games which made me realize just how different they all are from one another (for example, Mega Man IV is really tough, especially if you try to beat all the bosses with the Mega Buster alone. Mega Man V however is much easier in this respect). Anyway, I've always wanted to contribute to mapping the original games but they've been done for a while now. However, I've done two things that might apply, provided that JonLeung would take them, in which case I would put a header on them...
Yep, it's a map of the ending for the first Mega Man game. A lot of palette changes happen throughout, so for this raw map, the color changes at the spot where Mega Man stands when they happen. Of course, it looks really ugly, so I did another one with more seamless transitions (it was a bitch to figure out how to use mask layers for the effect):
It doesn't look like a NES map anymore, but it's much more pleasing to the eyes.
And finally, a map of Mega Man II's intro which was obviously less challenging to do:
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"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard
Current projects: Mega Man V (GB), Mega Man Zero (GBA), Battletoads (NES), Sonic CD (Sega CD)