Author Topic: Mega Man Maps  (Read 821081 times)

0 Members and 13 Guests are viewing this topic.

Offline marioman

  • Hero Member
  • *****
  • Posts: 649
Re: Mega Man Maps
« Reply #450 on: March 01, 2010, 08:36:05 pm »
Wow, that was fast.  The Sheep Man map looks excellent.  Can't wait to see more.

Oh yeah, I forgot to mention.  Will is currently at 70 maps for BN5, but it appears that he hasn't gotten to the fourth liberation mission yet.  So I am just going to leave the BN5 map count where it is for now.
« Last Edit: March 01, 2010, 08:36:54 pm by marioman »

Offline RT 55J

  • Sr. Member
  • ****
  • Posts: 450
Re: Mega Man Maps
« Reply #451 on: March 01, 2010, 10:20:22 pm »
I like the Famicom cartridge circuit boards scattered around the level (most notably, under Octobulb).


Offline Rew

  • Full Member
  • ***
  • Posts: 212
Re: Mega Man Maps
« Reply #452 on: March 02, 2010, 08:56:47 am »
Revned is the man! This is also quite useful for figuring out which blocks to eliminate while trying for the 1-Up for W-Tank. :)

I'm really looking forward to the Wily Castle 1 map. With all the different branching paths, that should be fun to see.
From the Super Smash Bros. Brawl board on GameFAQs:
Quote
The only Fox News we're interested in is breakthroughs in his metagame.

Offline JonLeung

  • Administrator
  • *****
  • Posts: 3695
Re: Mega Man Maps
« Reply #453 on: March 02, 2010, 07:51:42 pm »
If you consider that an official submission, Revned, expect it up even before the weekend.  :)

Offline Revned

  • Hero Member
  • *****
  • Posts: 1094
Re: Mega Man Maps
« Reply #454 on: March 02, 2010, 08:16:01 pm »
Nah. Unless you really want to, I'll just submit them all at once.

Offline JonLeung

  • Administrator
  • *****
  • Posts: 3695
Re: Mega Man Maps
« Reply #455 on: March 02, 2010, 08:18:39 pm »
What's the ETA for that?

Just, you know...curious.

Offline Revned

  • Hero Member
  • *****
  • Posts: 1094
Re: Mega Man Maps
« Reply #456 on: March 02, 2010, 10:22:41 pm »
Hmm. Probably a few weeks. I'm pretty busy lately, just got lucky yesterday.

Offline Revned

  • Hero Member
  • *****
  • Posts: 1094
Re: Mega Man Maps
« Reply #457 on: March 03, 2010, 11:59:14 pm »
Solar Man.

Offline JonLeung

  • Administrator
  • *****
  • Posts: 3695
Re: Mega Man Maps
« Reply #458 on: March 04, 2010, 08:00:34 pm »
Did you skip Pump Man's area, or did I miss it, or are you not doing these by recommended play order?

Offline Revned

  • Hero Member
  • *****
  • Posts: 1094
Re: Mega Man Maps
« Reply #459 on: March 05, 2010, 01:11:47 am »
Not going in order. It only runs at half speed on my computer, so the boss fights are easy enough with the Mega Buster.

Offline Rew

  • Full Member
  • ***
  • Posts: 212
Re: Mega Man Maps
« Reply #460 on: March 05, 2010, 06:30:35 am »
Revned, are you going to map out the individual challenge mini-levels too?

(Also, Sheep and Solar Man stages look great!)
From the Super Smash Bros. Brawl board on GameFAQs:
Quote
The only Fox News we're interested in is breakthroughs in his metagame.

Offline Revned

  • Hero Member
  • *****
  • Posts: 1094
Re: Mega Man Maps
« Reply #461 on: March 05, 2010, 09:21:48 am »
Not sure yet. They're kind of boring looking by themselves. Ask me when I finish the main maps.

Offline Zetta

  • Newbie
  • *
  • Posts: 49
Re: Mega Man Maps
« Reply #462 on: March 05, 2010, 02:55:39 pm »
Those are some pretty damn awesome maps, Revned.

Would it be asking too much to include enemy sprites/locations in them as well?

Offline Revned

  • Hero Member
  • *****
  • Posts: 1094
Re: Mega Man Maps
« Reply #463 on: March 05, 2010, 06:59:34 pm »
That's not my style. I like to map levels in more of a static sense. Enemies aren't really part of the levels, in my mind.

Offline Revned

  • Hero Member
  • *****
  • Posts: 1094
Re: Mega Man Maps
« Reply #464 on: March 13, 2010, 11:57:37 am »
I've finished two more stages. I might be able to finish another over the weekend, but I'll be out of town for a week starting Tuesday.