Author Topic: ZZT (DOS)  (Read 59592 times)

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Offline RT 55J

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ZZT (DOS)
« on: September 16, 2006, 03:21:47 pm »
ZZT is an old DOS text game released in 1991 by Epic Megagames (now Epic Games). It also had had a sequel, Super ZZT, but nobody cares about it because it sucks. Despite being born the year it was released, I have fond memories of it. I now have the inexplicable urge to map the 4 official worlds starting with The Town of ZZT.



Maps were ripped using the Windows version of Kevedit.



Town: http://img167.imageshack.us/img167/1564/townfl1.png

-Labrynth: http://img169.imageshack.us/img169/5940/labrynthzl3.png

-Palace: http://img91.imageshack.us/img91/470/palacevl2.png

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Dot? Dot dot..


Offline TerraEsperZ

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RE: ZZT (DOS)
« Reply #1 on: September 16, 2006, 03:42:13 pm »
Hey, this is really cool! It's nice to see maps that are different, and it's always cool for a mapper to go back and relive those old memories.



As for the maps themselves, they don't make a lot of sense to me, since I never played the game in question. Just for information, there's a lot of text hints on your maps; this you add those, or were those in the original game?



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"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Current project:
Mega Man: Powered Up (PSP)

Offline RT 55J

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RE: ZZT (DOS)
« Reply #2 on: September 16, 2006, 03:54:53 pm »
The only 'text hints' I added were to the Labrynth to explain the weird room transitions and the Palace to show the 'before' state. Everything else is just like it was in the original game. Seriously.

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Offline DarkWolf

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RE: ZZT (DOS)
« Reply #3 on: September 16, 2006, 04:07:23 pm »
Ha, I remember these ASCII-based action games!  The one I played though was Kingdom of Kroz.

Offline RT 55J

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RE: ZZT (DOS)
« Reply #4 on: September 16, 2006, 08:52:43 pm »
Town of ZZT finished!



- Prison: http://img165.imageshack.us/img165/618/prisonxd6.png

- Cave: http://img207.imageshack.us/img207/167/cavekq6.png

- Castle: http://img167.imageshack.us/img167/9226/castlegk9.png

- House of Blues: http://img137.imageshack.us/img137/6943/bluesoq6.png

- Armory: http://img137.imageshack.us/img137/8633/armoryyk3.png

- Bank: http://img223.imageshack.us/img223/4816/banksv8.png



Next up, City of ZZT!

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Off-topic: I seem to be unable to edit my posts. Is this a limitation of a Provisional Account?

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Offline RT 55J

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RE: ZZT (DOS)
« Reply #5 on: September 18, 2006, 08:09:34 pm »
I got the main part of the city done.



City: http://img70.imageshack.us/img70/9497/cityeb3.png

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Offline Revned

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RE: ZZT (DOS)
« Reply #6 on: September 18, 2006, 08:37:25 pm »
Eek, that one makes my screen all flickery.

Offline TerraEsperZ

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RE: ZZT (DOS)
« Reply #7 on: September 18, 2006, 08:57:32 pm »
I'm sure that game looked amazing in the year it came out, even though it makes me want to poke my eyes out. I sometimes get that feeling when playing really old PC games with CGA or EGA graphics which I found amazing back in the days.



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"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Current project:
Mega Man: Powered Up (PSP)

Offline DarkWolf

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RE: ZZT (DOS)
« Reply #8 on: September 19, 2006, 03:51:54 pm »
Speaking of ASCII maps, I made this one for a MUD I once played.  It had an ASCII map that used the ANSI  escape sequences for the color.



It was years ago, so I can't even remember the name of the MUD.



Look at the map

Offline Revned

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RE: ZZT (DOS)
« Reply #9 on: September 19, 2006, 04:06:03 pm »
That reminds me of when I made an HTML map of Bree from Tales of Middle Earth a few months ago. I wanted to do more, but I lost interest quickly. See it here.

Offline RT 55J

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RE: ZZT (DOS)
« Reply #10 on: September 19, 2006, 08:28:53 pm »
Two new maps for the city:



-Jail: http://img82.imageshack.us/img82/3492/jailrh5.png

-City Hall: http://img82.imageshack.us/img82/9493/cityhallpa7.png



From: DarkWolf

It was years ago, so I can't even remember the name of the MUD.



My guess is that is called 'Alatia.'

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Offline DarkWolf

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RE: ZZT (DOS)
« Reply #11 on: September 20, 2006, 12:11:40 pm »
No, it was something Realms.  Alatia was the name of the continent all new players started on.  There were many more that I didn't get around to map.

Offline mephea

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RE: ZZT (DOS)
« Reply #12 on: September 21, 2006, 06:30:09 am »
lols, i was a MUD dev, even was head admin for one way back when.  I was coding an underwater city, that had never been done in any mud that i had played before (kind of like an underwater city with water as its main emphasis) it was going to be the largest city in the mud, hell it had over 800+ rooms.  While that doesnt dound like alot, understand each room was at least 15k, some rooms were approaching 80k.  I liked being very descriptive and I loved making up the lore for it.



Creating the history for a city is extremely interesting, especially when you get to do it all from day 1.  it's like you're some kind of god or something.




Offline RT 55J

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RE: ZZT (DOS)
« Reply #13 on: September 23, 2006, 02:58:12 pm »
I'm almost done with the Dungeons. I probably would be done right now if my computer wasn't older than dinosaurs. All I have to do is a few touch-ups.



From: TerraEsperZ

I'm sure that game looked amazing in the year it came out, even though it makes me want to poke my eyes out.



Actually, Kingdom of Kroz, which was released 4-years earlier than ZZT, it used practically identical text mode graphics. Compare:



Kroz: http://en.wikipedia.org/wiki/Image:Kroz.gif

ZZT: http://en.wikipedia.org/wiki/Image:Zzt.png

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Offline DarkWolf

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RE: ZZT (DOS)
« Reply #14 on: September 23, 2006, 06:11:23 pm »
@mephea



I wanted to try my hand at writing a mud once or at least designing an area for an existing one. There just aren't enough hours in the day to do everything I want though.