Welcome to VGMaps by the way Rocktyt
. Hope my previous post didn't give you the wrong impression about me. It's just that Metroid Fusion is one of my oldest mapping project, and even though I knew full well that someone was bound to finish mapping it before me (because I'm mapping so many things at the same time), it's still a bit hard to accept. So yeah, I'm a tiny bit bitter
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The very linear nature of the game made me want to make maps that would showcase both how most of the sections looked "before" and "after" major events, and the graphics made me want to have maps both with and without the various special blocks. I'm still hoping to do all that. Someday. Within this decade. I hope
. Maybe if a level editor exists and is even partially usable, that would make my work much easier. Anyway, like I said earlier, there's no competition. I'll try and make a list of the little mistakes I found; they'll only cover a few sectors though because that's all I ever managed to fully map.
On the same topic, I'm curious to know if you mapped using screenshots taken in VBA or if you used a level editor. Getting rid of the background layer wasted a lot of my times and I'd like to know if you've found shortcuts in dealing with this. Most of the time, I had to use Visualboy Advance's Map Browser to assemble the various foreground layers, figure out what to remove to allow the background to show through and reassemble everything together.
Anyway, hope to hear again from you. I'm not a big team mapper (except for once with Revned) but I'd be fun to hear from a mapper having worked on the same game as me
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"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard
Current projects: Ristar-The Shooting Star (Gen), Sonic The Hedgehog (Gen), Sonic CD (Sega CD), Mega Man Zero (GBA), Battletoads (NES), Bucky O'Hare (NES)