VGMaps
Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
Help
Search
Login
Register
VGMaps
»
General Boards
»
Mapping Tips/Guides
»
Topic:
WideNES - Peeking Past the edge of NES Games
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: WideNES - Peeking Past the edge of NES Games (Read 20742 times)
0 Members and 2 Guests are viewing this topic.
PlNG
Newbie
Posts: 2
WideNES - Peeking Past the edge of NES Games
«
on:
August 28, 2018, 04:08:26 am »
New project that's showing a lot of potential.
Github:
https://github.com/daniel5151/ANESE
Blog with more examples:
http://prilik.com/blog/wideNES
Logged
mechaskrom
Newbie
Posts: 43
Re: WideNES - Peeking Past the edge of NES Games
«
Reply #1 on:
September 08, 2018, 01:16:51 pm »
It's a cool feature, but with limited use and will probably never work with all games and situations.
Like I mentioned in this thread:
https://www.vgmaps.com/forums/index.php?topic=2370.msg19564#msg19564
I would prefer great scripting support in emulators instead. It's a more general and powerful solution.
Logged
Some tools and other stuff I've made:
https://github.com/mechaskrom
Print
Pages: [
1
]
Go Up
« previous
next »
VGMaps
»
General Boards
»
Mapping Tips/Guides
»
Topic:
WideNES - Peeking Past the edge of NES Games