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Author Topic: WideNES - Peeking Past the edge of NES Games  (Read 2384 times)
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Posts: 2

« on: August 28, 2018, 03:08:26 AM »

New project that's showing a lot of potential.
Blog with more examples:
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Posts: 33

« Reply #1 on: September 08, 2018, 12:16:51 PM »

It's a cool feature, but with limited use and will probably never work with all games and situations.

Like I mentioned in this thread:
I would prefer great scripting support in emulators instead. It's a more general and powerful solution.

Current project: -
Last finished project: Mission: Impossible (NES)
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