Author Topic: VGMaps.com Atlas Project: Castlevania: Symphony Of The Night (PSX)  (Read 467441 times)

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Offline MagnetiC

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Re: VGMaps.com Atlas Project: Castlevania: Symphony Of The Night (PSX)
« Reply #210 on: September 12, 2009, 03:02:34 pm »
Amazing job, it looks fantastic! Looking at it makes me want to play it again.

In fact, I think I have a copy of Castlevania the dracula x chronicles for the psp lying around here somewhere. Hope I can find it  ;D
Ignorance is bliss.

Offline snesmaster

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Re: VGMaps.com Atlas Project: Castlevania: Symphony Of The Night (PSX)
« Reply #211 on: September 15, 2009, 02:23:07 pm »
Snesmaster, the PNG format allows dimensions up to about 2,000,000,000.

What program can be used to save a PNG that large?

Offline Revned

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Re: VGMaps.com Atlas Project: Castlevania: Symphony Of The Night (PSX)
« Reply #212 on: September 15, 2009, 02:39:06 pm »
I doubt any programs out there can handle images that size. I'm just saying that the PNG format itself is not limited, but that Photoshop's limit of 30000 is arbitrary.

Offline Revned

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Re: VGMaps.com Atlas Project: Castlevania: Symphony Of The Night (PSX)
« Reply #213 on: October 14, 2009, 09:41:28 pm »
You can unpin this topic now, Jon.

Offline JonLeung

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Re: VGMaps.com Atlas Project: Castlevania: Symphony Of The Night (PSX)
« Reply #214 on: October 15, 2009, 11:29:45 am »
Unstickied!

Did you get my email requesting a clean, properly proportioned title shot?  I'm hoping to promote it in the latter half of October (which is already upon us) with some front page feature images...plus I should replace the stretched one I have on the PSX page.

Offline Revned

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Re: VGMaps.com Atlas Project: Castlevania: Symphony Of The Night (PSX)
« Reply #215 on: October 15, 2009, 01:52:45 pm »
Looks like it got marked as spam. Unfortunately, the image you have is as "clean" as you're going to get. For some reason that's how it is stored, and it is just stretched for the title screen.

Offline JonLeung

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Re: VGMaps.com Atlas Project: Castlevania: Symphony Of The Night (PSX)
« Reply #216 on: October 18, 2009, 06:54:38 pm »
Okay, Revned, as promised, I made seven "front page feature" images to make sure your Castlevania: Symphony Of The Night map gets a lot of exposure. :) I may keep them around for a while after Hallowe'en, even.

Have you seen all seven of the images?

*expects people to hit Refresh on the main page a whole bunch of times :P*
« Last Edit: October 18, 2009, 06:55:16 pm by JonLeung »

Offline marioman

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Re: VGMaps.com Atlas Project: Castlevania: Symphony Of The Night (PSX)
« Reply #217 on: October 18, 2009, 08:48:59 pm »
Seen a few of the new images, but isn't only half of Dracula's Castle mapped at this point since the other castle that is yet to be mapped?  (Maybe I am not enough of a Castlevania fan to know the difference here.)  Just a little confused...

Offline JonLeung

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Re: VGMaps.com Atlas Project: Castlevania: Symphony Of The Night (PSX)
« Reply #218 on: October 18, 2009, 09:01:53 pm »
Note that I said "Dracula's Castle", not "Dracula's Inverted Castle".  :P

Offline Maxim

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Re: VGMaps.com Atlas Project: Castlevania: Symphony Of The Night (PSX)
« Reply #219 on: October 19, 2009, 04:05:05 am »
Have you seen all seven of the images?

*expects people to hit Refresh on the main page a whole bunch of times :P*
I find View Source easier.
- Clock
- CreepyRoom
- Fountain
- Keyhole
- Lab
- SaveRoom
- ThroneRoom

...which reminds me, I have to complain that the site structure is rubbish again :)

Offline alucard

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Re: VGMaps.com Atlas Project: Castlevania: Symphony Of The Night (PSX)
« Reply #220 on: October 23, 2010, 12:30:18 am »
Hey guys I have a question on this map here:

https://www.vgmaps.com/Atlas/PSX/Castlevania-SymphonyOfTheNight-Dracula%27sCastle-Entrance.png

See the area right at the beginning of the castle, the far lower left of the map, there is a cavern you drop down into and a save room to the left of it. I never knew that existed till I saw this map. Can someone tell me how to get in there? I tried hitting the floor right above it, I had each of the 5 familiars active and none of them did anything with getting me in there. I also tried transforming into the Mist.

I also checked walkthroughs on sites like gamefaq and no one seemed to mention that area.

thanks.

Offline TerraEsperZ

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Re: VGMaps.com Atlas Project: Castlevania: Symphony Of The Night (PSX)
« Reply #221 on: October 23, 2010, 02:11:40 am »
According to this page at the Castlevania Dungeon, you can either use a code (memory hack?) or play as Richter and upon entering the castle, immediately dash to the left through the doors before they close to fall into this hidden and unfinished area.
Current project:
Mega Man: Powered Up (PSP)

Offline Revned

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Re: VGMaps.com Atlas Project: Castlevania: Symphony Of The Night (PSX)
« Reply #222 on: October 23, 2010, 11:23:10 am »
Yeah, I used Richter to get down there. It's pretty useless, but I felt it was worth including on the map.

Offline alucard

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Re: VGMaps.com Atlas Project: Castlevania: Symphony Of The Night (PSX)
« Reply #223 on: October 23, 2010, 12:04:38 pm »
thanks guys, I had been trying with Alucard but didnt try with Richter. It looked like it may have been a useless area, but its still good that you included it since people can go there.

Offline Revned

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Re: VGMaps.com Atlas Project: Castlevania: Symphony Of The Night (PSX)
« Reply #224 on: August 14, 2011, 03:23:16 pm »
I'm making a note here so that I'm somewhat obligated to follow up on it. I have decided that I will map the Saturn-specific areas at some point. Hopefully I'll get around to it in reasonable time.