You also have to be careful with GLIntercept's files. Like I said, for some reason most of the tiles it captures have the pixels on the border doubled, so a standard tile that is 16 x 16 ends up being 18 x 18. Also, things like doors are tricky because they actually are 3D object and sometimes look a bit screwy in-game but fine in GLIntercept's log files, except they won't have the same lighting effects on them. I try to avoid it's use as much as possible except for the parallax background when it's the only way to capture parts of them.
---
"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard
B*tch, meet reality. Reality, meet b*tch. - Me