Author Topic: Roger Rabbit (NES)  (Read 17901 times)

0 Members and 1 Guest are viewing this topic.

Offline dark_lord_zagato@yahoo.co

  • Jr. Member
  • **
  • Posts: 77
Roger Rabbit (NES)
« on: September 02, 2014, 03:14:31 pm »
Now that this project is finished i just thought i'd say a few things about the maps. I would have included all the item locations but unfortunately this game determines their spawn points at random when you start a new game. Even if i showed the items from my play through they wouldn't show up in the same spots for anyone else. It's easy enough to find the will, at least, if you talk to Dolores and Baby Herman in LA25 and Toon23, and Jessica in the Ink n Paint club.

Another thing that almost made me not want to map the indoor areas is that most of the buildings in Toon Town are just palette swaps of each other.

Hopefully at least the world map will be helpful to anyone using it. That one turned out the way i wanted it to.

Offline Trop

  • Hero Member
  • *****
  • Posts: 848
Re: Roger Rabbit (NES)
« Reply #1 on: September 02, 2014, 11:24:32 pm »
Everything looks great.  Surprisingly large number of areas in this game.

Offline TerraEsperZ

  • Hero Member
  • *****
  • Posts: 2328
Re: Roger Rabbit (NES)
« Reply #2 on: September 03, 2014, 10:30:40 pm »
Too bad the game really isn't much fun or enjoyable, at least to me. I remember renting it back in the days of the NES after seeing the movie. I was still innocent in the realm of movie game license so I had no idea what awaited me. The only fun bit for me was driving around the world and already at the time, wondering what the whole overworld looked like. You at least satisfied that little bit of curiosity :).
Current project:
Mega Man: Powered Up (PSP)