I can't believe I overlooked this. I've taken this game down from the request listing.
First of all these are not too rough for the site we have far rougher maps. Secondly they're not too big either, I've got much larger maps up myself. If you really want to polish them more create a standardized system and apply it to each map. A set of letters for connecting rooms, special borders for chests and contents. Looking at what you have here you're all but done.
Whoops, didn't check this thread for a while! Busybusy, haven't even touched Magical Starsign since April or May.
I had hoped someone else would do the finalising stuff, as I'm too busy. I won't be able to do it myself for at least a year or two. That said, if no one else does it, I would like to do it once I'm done with my current commitments, and some notes on just
what to include would be great.
Letters to show the non-obvious map connections, missing chests (particularly the "secret" chests, most of which I missed in my playthrough).
I don't think I could add walkthrough elements (directions, bestiaries, etc), as that requires a lot of time, and the game is somewhat non-linear, monster spawns change as the plot progresses, and there is a lot of backtracking as well. There's no "pretty" way to present walkthrough elements, and I feel like showing the chests, and perhaps key NPCs in the locations where they're first seen is the best that could be done.