Author Topic: Multi play anyone?  (Read 51323 times)

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Offline Trop

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Re: Multi play anyone?
« Reply #15 on: April 07, 2013, 12:38:11 pm »
You got it going Terra?  I'm stuck near a power up.  There's a missile I can't grab since it's above those blocks that break if you step on them.  Anybody know any way of breaking those blocks from below?

Offline TerraEsperZ

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Re: Multi play anyone?
« Reply #16 on: April 07, 2013, 03:00:28 pm »
I'm starting right now. I've been away all afternoon and only just got back. I found the right ROM and patched it correctly *and* it works; I'm just a bit pissed since I'm pretty sure it's the same ROM I tried last night that would work. Anyway, I'll report back once I've played through it a little.
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Offline TerraEsperZ

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Re: Multi play anyone?
« Reply #17 on: April 07, 2013, 05:00:20 pm »
First of all, I kinda miss the simplified controls and slightly faster gameplay from the GBA games; which, I'll admit, has nothing to do with the hack but I felt I had to say it.

First impression after 2 hours? It's alright as far as hacks go, but as I suspected, it's pretty much just a whole bunch of rooms stuck together instead of a well thought out adventure where areas flow naturally from one to another. Of course, in that respect, the original Super Metroid is pretty hard to beat.

Regarding the tricks needed to complete it, turns out the mid air morph is the only technique I had mastered on my own from playing the original game. I actually didn't even remember it until the old reflexes kicked it without even thinking about it.

The Phantoon fight is pretty brutal thanks to the enclosed space, and I just found the Spring Ball after going through a few rooms without it where it would have made things much easier.

In terms of progress, I currently have 4 energy and 1 reserve tanks, 40 missiles, 10 super missiles, 25 power bombs, the grappling hook, the gravity suit and the spring ball.

*EDIT*

Is anyone encountering some isolated instances of corrupted graphics? The first room with green space pirates and those mushrooms has a layer of small black squares in the foreground, and going back to the morph ball room after a while shows a corrupted background.
« Last Edit: April 07, 2013, 05:20:38 pm by TerraEsperZ »
Current project:
Mega Man: Powered Up (PSP)

Offline Trop

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Re: Multi play anyone?
« Reply #18 on: April 07, 2013, 06:55:58 pm »
Yeah the bad graphics are funny right?  So Samus parked the ship underground, makes me wonder how the inevitable running away from the exploding planet is going to go.  Isn't funny how upgrades are everywhere?  Speaking of graphics I just got past Spore Spawn and there's a cool dark room in which you can only see what's reflected in the water below you.

Offline Trop

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Re: Multi play anyone?
« Reply #19 on: April 08, 2013, 04:04:59 pm »
Just beat Mother Brain.  Escaping the planet is much harder in this one then in any hack so far, I got out with three seconds left.  Watch out for the gold Chozo it's the toughest fight in the game.

Offline TerraEsperZ

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Re: Multi play anyone?
« Reply #20 on: April 08, 2013, 09:14:04 pm »
Haven't had time to continue playing today. I left yesterday after finally acquiring the Speed Boots and I'm no longer sure where I'm supposed to be going. I used them a couple of times in the obvious areas, but I feel like I now need to go back to a much earlier room and try them there.
Current project:
Mega Man: Powered Up (PSP)

Offline Trop

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Re: Multi play anyone?
« Reply #21 on: April 08, 2013, 09:30:23 pm »
There's a speed boost wall in the second area of Brinstar (past the wave beam lock wall) that leads to Spore Spawn.

Offline TerraEsperZ

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Re: Multi play anyone?
« Reply #22 on: April 08, 2013, 09:54:59 pm »
I already beat Spore Spawn but I haven't found that black room with the reflection in the water. I'll have to double back and check everything tomorrow.
Current project:
Mega Man: Powered Up (PSP)

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Re: Multi play anyone?
« Reply #23 on: April 09, 2013, 07:46:29 am »
It's connected to the black and purple room just beyond his.  You bomb a spot in the floor just in front of the save room to get down to it.

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Re: Multi play anyone?
« Reply #24 on: April 11, 2013, 06:31:32 pm »
Well anyway I'm sorry Stardust turned out to be a flop.  I should have picked Eris instead, I'm halfway through and it's spectacular.  There's even A Chozo dining hall.

Offline TerraEsperZ

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Re: Multi play anyone?
« Reply #25 on: April 11, 2013, 09:36:56 pm »
Don't be sorry. If Eris is great, then I might give it a try too.
Current project:
Mega Man: Powered Up (PSP)

Offline Trop

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Re: Multi play anyone?
« Reply #26 on: April 12, 2013, 11:29:08 am »
Eris is like an entirely new game, only problem is all the mid air morphing.  There's wall kicking too, don't feel guilty about using a jump code.

Offline TerraEsperZ

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Re: Multi play anyone?
« Reply #27 on: April 12, 2013, 01:48:51 pm »
Wall jumping isn't to hard, it's just nowhere as intuitive as some other games that had it, like the first Batman game on the NES. In any case, I'm very excited at the thought of playing a hack that feels like a real game so I won't let a control issue get in my way.
« Last Edit: April 12, 2013, 01:49:02 pm by TerraEsperZ »
Current project:
Mega Man: Powered Up (PSP)

Offline Revned

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Re: Multi play anyone?
« Reply #28 on: April 12, 2013, 06:57:23 pm »
On the topic of Super Metroid, if anyone wants a free Wii Virtual Console version, PM me for a code. My remaining Club Nintendo coins were expiring and it was one of the few things I could afford, but I already have it.

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Re: Multi play anyone?
« Reply #29 on: April 12, 2013, 10:10:35 pm »
To bad my Wii's internet stopped working ages ago.  I'm pretty far in Eris now and it's as deep as Super Metroid.  I might have found a glitch though, the gold chozo statue that holds you as a mechanism in super metroid is here too but I can't seem to get into it's hands.  There's something important in the room too.  I've also started Mockingbird and It's nothing but individual room challenges.  But it's still interesting since the whole game takes place on a space station and not like the ones in Fusion or M.