Author Topic: Atari 2600 River Raid  (Read 27187 times)

0 Members and 1 Guest are viewing this topic.

Offline Lord Tom

  • Newbie
  • *
  • Posts: 4
Atari 2600 River Raid
« on: February 15, 2013, 10:02:31 am »
I've been a long-time user of the site, but this is my first mapping attempt - I make Tool-assisted Speedruns (TAS) for tasvideos.org.

Anyway, here's a map of the 1st 600 sections of River Raid - I call it a complete map since the game ends when you reach 1,000,000 points and 600 sections should suffice for the very rare player who manages it.  It's one huge .png file, which I think is very cool, but could easily be broken up for better download/viewability.

Enjoy!

https://dl.dropbox.com/u/28227674/TAS/River%20Raid/River%20Raid%20complete%20map.png

Offline Trop

  • Hero Member
  • *****
  • Posts: 848
Re: Atari 2600 River Raid
« Reply #1 on: February 16, 2013, 08:10:20 am »
1st 600 sections?  Ahh those old Atari games with no ending.

Offline TerraEsperZ

  • Hero Member
  • *****
  • Posts: 2326
Re: Atari 2600 River Raid
« Reply #2 on: February 16, 2013, 08:52:25 am »
It's almost certain the game uses procedural generation to generate that many levels. Given that, there's most likely no real ending in sight so I think it's alright to keep it down at 600 :).
Current project:
Mega Man: Powered Up (PSP)

Offline Lord Tom

  • Newbie
  • *
  • Posts: 4
Re: Atari 2600 River Raid
« Reply #3 on: February 16, 2013, 01:36:35 pm »
Indeed, the game actually generates each 32 pixel block (enough to hold a single object) as needed using an RNG.  I don't think the game would crash if you let it continue indefinitely using cheats, but the absolute hard maximum number of sections one could reach is 2000, since each bridge is worth 500 points and that would get you to 1 million with just the bridges.  Of course, some levels have narrow parts where you need to score some extra points, so it'd be more like 1900-something.

I sent my map via the "submit" feature on the site, but didn't get any feedback.  I assume there's one or more mods who will determine whether to add the map to the site or let me know if I should change it somehow?

Offline TerraEsperZ

  • Hero Member
  • *****
  • Posts: 2326
Re: Atari 2600 River Raid
« Reply #4 on: February 16, 2013, 01:54:44 pm »
The mod (and site owner) is JonLeung and he'll most likely put them up whenever he has the time. He usually updates at least once a week but that tends to vary depending on his free time I suppose. Not getting any feedback is normal unless there's a problem or he needs more info from you before posting the maps.
Current project:
Mega Man: Powered Up (PSP)

Offline Lord Tom

  • Newbie
  • *
  • Posts: 4
Re: Atari 2600 River Raid
« Reply #5 on: February 16, 2013, 05:39:43 pm »
Great, thanks!

Offline JonLeung

  • Administrator
  • *****
  • Posts: 3695
Re: Atari 2600 River Raid
« Reply #6 on: February 16, 2013, 06:47:04 pm »
Email received, Lord Tom.  Busy yesterday and today.  Weekend's not over yet, so it's not time to panic yet.  Plus, here in Alberta we have Family Day on Monday which is a day off from work, so I still technically wouldn't have missed a weekend update if I end up having to do it then.  :P

Offline Lord Tom

  • Newbie
  • *
  • Posts: 4
Re: Atari 2600 River Raid
« Reply #7 on: February 17, 2013, 04:25:13 am »
Thanks!  Enjoy the long weekend!

Offline Maxim

  • Hero Member
  • *****
  • Posts: 974
Re: Atari 2600 River Raid
« Reply #8 on: February 18, 2013, 03:15:26 am »
For anyone having problems viewing this monstrous image:

http://zoom.it/ncOC