It's not that I disagree with the use of cheat codes; I've several times used them myself (freezing the animations on the world map in FFV, for instance, when I did it for GameFAQs). But it's more than he complained about having to do a bunch of work and then looked down on me for not doing the same. It's not like I haven't had my own troubles, sure, but there's usually an alternative way to do things that isn't a complete headache. I would rather have fun with the game and mapping it as opposed to shifting through chunks of code and experimenting. I mean, hell, I could always try to play Etrian Odyssey 2 Untold on an emulator, alter the code to get a top-down camera view, and take a bunch of screenshots like that, but many people are happy enough with my hand-drawn maps for the game, so why go through such needless trouble for a similar end result?
Granted, I look at maps more functionally than most people around here seem to (I recall a comment elsewhere about perfectionism and being pixel-perfect) - if it works, it works. Doesn't matter if it's hand-drawn or not; sure, it may be more pleasing to look at when it results from a ton of screenshots, but that's not necessarily what the user comes for, is it?