Author Topic: Tropicon's map projects  (Read 175635 times)

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Offline Trop

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Re: Tropicon's map projects
« Reply #15 on: May 02, 2013, 11:41:19 am »
Hey Jon, could you post my Aidyn Chronicles stuff in the next update?

Offline Trop

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Re: Tropicon's map projects
« Reply #16 on: May 04, 2013, 09:15:29 pm »
Thanks.

Remade the lost woods in Link to the Past with all three kinds fog and shade.  This was really hard, I couldn't figure out any kind of filter so I had code push the layers around.  Tried it at misery mire too but it was just too much.

Offline Trop

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Re: Tropicon's map projects
« Reply #17 on: May 19, 2013, 10:54:17 am »
Mapped out all areas in Super Putty.  Strange game.  Everyone should play at least five minutes worth at some point in their lives.

Mapped out all rounds in Arkanoid.

Offline Revned

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Re: Tropicon's map projects
« Reply #18 on: May 20, 2013, 10:45:02 am »
Wow, didn't expect to ever see Super Putty mapped here. I had it as a kid, and never quite figured it out.... Looking forward to seeing the maps!

Offline Trop

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Re: Tropicon's map projects
« Reply #19 on: May 20, 2013, 12:07:34 pm »
The objective in each stage is to get the little robots from one end to the other (the exit).  As far as I can tell Super Putty and Putty Squad, made by the same people, are some crazy stories about a blob rescuing robots or other putties from evil cartoony wizards.  Everything in both games, other then the rescues, are for score only so you can ignore all the chaos if you want, it's just for fun.

Offline Trop

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Re: Tropicon's map projects
« Reply #20 on: May 26, 2013, 09:20:29 pm »
WIP: Ancient Magic (SNES) and Phantom Hourglass.
I can only get in game maps out of Phantom Hourglass but I'll be getting absolutely everything from Ancient Magic.  I haven't been working on Gauntlet since it's mapping hell.  Does anybody have an NES emu with layer control?

Offline TerraEsperZ

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Re: Tropicon's map projects
« Reply #21 on: May 26, 2013, 10:44:57 pm »
I'd expect most of them to have it, but I know at least FCEUX has it (though you have to add "gNoBGFillColor 100" in the fceux.cfg file in order for the overscan color to not be black). Of course, the NES only has two layers, Sprites and Background so you're still pretty limited.
Current project:
Mega Man: Powered Up (PSP)

Offline Trop

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Re: Tropicon's map projects
« Reply #22 on: May 27, 2013, 01:57:01 pm »
Thanks. I'll try that.

Offline Paco

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Re: Tropicon's map projects
« Reply #23 on: May 28, 2013, 04:59:12 am »
Legend of Zelda - Phantom Hourglass?

Actually i have done most of it. There are some details left, so once i'm done with Dragon Warrior 3, i will replay it and and the remaining details.

Here a Seamap with details added.
Legends never dies.

Offline Trop

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Re: Tropicon's map projects
« Reply #24 on: May 28, 2013, 10:45:50 pm »
Oh.  Well I was just doing the raws.

Offline Trop

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Re: Tropicon's map projects
« Reply #25 on: June 06, 2013, 10:58:03 pm »
-Latest completed projects-
Phantom Hourglass (mini maps)
Strange game.  Felt like Zelda 3 and 4 ran into each other.
King of the Rally (SNES).
Ouch.  All BGMapper on this one.  It was choppy and blocky and never stopped fighting me.

Offline Trop

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Re: Tropicon's map projects
« Reply #26 on: July 03, 2013, 04:17:42 pm »
-Latest completed projects-
The Legend Of Zelda: Spirit Tracks (mini maps)
Coron Land
and finally Gauntlet 51-60... and with that I'm done with Gauntlet.  Somebody else can do the last 40 levels, it's just taking too much time and energy I don't have to spare.

Offline Trop

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Re: Tropicon's map projects
« Reply #27 on: July 11, 2013, 01:12:41 pm »
-Latest completed projects-
Ancient Magic

Offline Trop

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Re: Tropicon's map projects
« Reply #28 on: July 12, 2013, 07:59:42 pm »
In progress: Super Bonk.
I'm not working this one to completion before I release it because I may not get all the way through.  It's just something I wanted to try and if the going gets too rough I'll quit.  So in a departure from my usual routine I'll release maps as I finish them, and one map per image instead of all the locations of one area grouped together.

Offline Trop

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Re: Tropicon's map projects
« Reply #29 on: July 21, 2013, 08:34:07 pm »
Jon, Email isn't working so here's all the super bonk bonus rooms and the "demo" room that should come before China Town.  The bonus rooms are in no real order and can be re-accessed in lots of places so I don't know how you want to organize them.  Also they have no official name that I can find unlike the other levels.
Could you also post my Dun Quest (SNES) and Gex 3 (N64) stuff?
« Last Edit: July 29, 2013, 08:38:32 am by Trop »