Hey guys. I haven't written on the forum much lately, though that doesn't mean I haven't been mapping (in fact, I've probably been mapping too much, though I haven't finished anything yet).
Anyway, I realized something while mapping a particular NES game that shall remain nameless (for now). In short, the game's maps are rather imperfect. First, one of the map clearly has a few instances of bad tiling (where the tile is upside down compared to how it should be). Second, most of the sprites are *almost* but not quite aligned with the usual 8 x 8 pixels grid. Almost always by 1 or 2 pixels, but it's driving me nuts. Lastly, one level features enemies appearing in specific formations in the background but in one single instances among close to a hundred, the enemy appears in the right place horizontally but a few tiles too high.
My question is, how would you feel if a mapper (me or anyone else) "corrected" a map to make it look a bit better or simply how it should have looked? I did it once already with Sonic Advance but I was dealing with three remote places on two separate maps where single 8 x 8 pixels tiles were missing from the foreground. In this case, although the changes would directly affect things in the player's way, nobody would notice unless they took screenshots to compare and point out how I "misaligned" everything. And in this particular case, I also feel justified in aligning everything on the basis that in the game's sequel, everything *is* correctly aligned to the grid which only makes the first game seem sloppy in terms of coding.
I often like to point out the authenticity vs aesthetic debate. I was previously a fan of the former though lately I tend to lean toward the latter. What do you all think?