So, what do I do with my free time when I'm not mapping? Well, besides loafing about and occasionally drawing or playing games, I like to mess with 3D models. I've toyed around with the idea of making my own since the beginning, but only in the past year or two have I actually made them the "proper" way. Considering almost everything I model is based on old video games that weren't in 3D to begin with, I figure I would post some of my creations here. Enjoy!
Try for a hole in one!
I made all of Course 1. Sadly, I stopped before getting to Course 2 because of all the new custom pieces 2-1 needed.
I should do more with these.
How many Sonic fans do we actually have around here?
No, that's not my house in the bg.
These guys are some of my favorite MLPT enemies.
Messing around with "HD" stuff.
These are just some of the random one-off models I've made. But, since late 2011, I have been working on a very specific set of models. Introducing: my Brawl-style models!
Yaridovich, heavy spear-wielding fighter
Released: Dec. 23, 2011
Updated: Jan. 13, 2013
This was my first attempt at a Brawl-style model. Looking back at him, this was very evident, as he lacked a lot of detail. (
Old Version) So, I recently updated him to the version you see here. I also made
alternate colors for him. In case you don't recognize him, he's one of the big bosses from Super Mario RPG.
Axem Rangers, tag-team speedy fighters
Released: Jun. 25, 2012
These models took me several months to put together. For all the effort I put into designing and creating them, I am rather satisfied with how they came out. (Again, in case you don't recognize them, they are bosses from SMRPG.) I put a lot of thought into how they would work as actual Brawl fighters, even going so far as to plan their Final Smash. In fact, that's what the next one is...
The Blade, sentient fortified airship
Released: Oct. 14, 2012
I spent another two months making what amounts to a background prop. Since the game doesn't really give any good view on what the Blade looks like, I took the liberty of redesigning it. The model itself is about the size of the Halberd, and has about as many polygons as Delfino Plaza. Since a single picture doesn't really do the model justice, I made
a couple of Youtube Videos to
show off the details.Vivian, timid shadowy helper
Released: Dec. 2, 2012
I bet you thought they were all going to be from SMRPG, huh? Due to Paper Mario's flat style and cutesy proportions on everything, making a competent 3D model of her was a challenge. In case you're wondering why she looks lower-poly than the others, it's because she's only meant to be an Assist Trophy. She isn't really cut out to be a full-fledged brawler.
Bowyer, arrow-flinging monster
Released: Jan. 5, 2013
Bowyer is probably one of the most well-remembered bosses in SMRPG, partially due to how frustrating his battle was, but mostly because his battle introduces Geno. Rather than try and shoe-horn him into the position of a fighter, I decided to leave him to what he does best:
pelt you with arrows and
disable your controls.
Drill Bit, kamikaze minion
Released: Jan. 13, 2013
I couldn't make Aero for Bowyer and not make Yaridovich's minion, now could I? And did you ever realize just how cute this guy is? It's all there in the sprite, albeit hard to make out.