I think about half of the total number of maps are up on the site right now, so there's still a lot left to go through.
Oh yeah, it's definitely a very different style compared to its predecessors; having modern feel to it, although still situated in a fantasy world. I think Tetsuya Nomura wanted to have Final Fantasy VII set in the modern day world actually, but that idea was scrapped early on I think. Final Fantasy XV seems to be going in that direction however.
I would say the areas are fairly well designed so that there isn't really any ambiguity as to where to go or where you're situated. But in the off chance you are a little confused, there is a feature which will point out where you are, where the exits are, and what things you can climb. As Jon said, the characters are very easy to pick out in the environments.
I took a look at the first Alone in the Dark game, and I can understand what you mean by the navigation. Final Fantasy VII's navigation is nowhere near that clumsy; there is no abrupt switching between views while walking in a single room for instance.
It's funny you mention the Alone in the Dark games, because I read in an interview with
Yoshinori Kitase that those games were a major inspiration for Final Fantasy VII. I think he talked about how they could have gone the route of having 3D environments and pixel-drawn characters, like what Xenogears and Dragon Quest VII did, rather than what they did end up doing.
It certainly wouldn't hurt to try it out! Thanks for the kind words, Terra!
Jon: At this moment, it's still just a thought in my head. I'm thinking of perhaps making it appear like it's drawn on parchment, and have any colours appear more subdued than what you'd see in-game. The way J.R.R. Tolkien presented his maps of Middle-earth in his novels can help give an indication of what sort of direction I may end up going for Final Fantasy VII's world.