Yesterday, my maps for
Exodus: Ultima III (PC) were posted, so more old-school Ultima goodness is available for viewing here! Although most people don't have much fondness for CGA graphics these days, I kinda like how the colours were used for this port.
And just a little bit ago, I got the bathroom level done for
The Addams Family: Pugsley's Scavenger Hunt (SNES) and it should be up fairly soon. It was quite an ordeal getting all the elements of each room together the way they're presented in-game. I had to come up with a solution for the backgrounds in the taller rooms, since the art for the background doesn't scroll vertically, so I just took the gradient part and stretched it to the height of the room, and kept the sink, mirror, and door elements at the bottom along with the horizontally parallax scrolling bubbles.
For the underwater portions, I managed to get the colour math correct for most of the layers except for the wavy water layer, but just as I am typing this out, I may have stumbled upon a solution, so I'll need to resubmit this map once that's figured out.
And as for Jon's comment on the stage in the crystal ball, that'll be an interesting challenge to tackle, especially since I don't like to leave platform game stages without their respective backgrounds present.
I got a little further with
Ultima VI: The False Prophet (PC) since I last submitted maps in October. I've been a little slow with this project since I have two desktop computers that I switch between: my old Windows XP machine that I've had since 2011, and my newer Linux Mint machine. Since I'm so used to using Photoshop and all its handy keyboard shortcuts, trying to use GIMP has been a rather painful experience. Maybe if I can figure out how to get Photoshop to run under Wine without it throwing error messages at me, I wouldn't have to constantly switch between both computers.