Yes! "the guy"!
Ok, I guess my map will get rejected for several reasons. I'm not sure if I'm getting what you mean by "breaking the pixel grid" but I think I do, and if so, yes the enemies do that.
And with being a newbie at this I've done some fixes to the map that might not make it suitable for scaling down :/
Like the pictures are all the same amount of canvas sizes, but when I put them in they miss 1 row of pixels, so what I've done is copy paste the row of pixels above or beneath it. This messes up the grid. But at least it looks better then having white lines in it. Maybe I can deal with that some time somehow, but for now it's cleaning duty!
The plan is getting done with removing enemies and correcting some more errors before next weekend. Then I need to go to the help forum and start looking real good for how to add item locations in a nice looking way.
Thank you for your time Jon =)
Edit:
The enemy sprites move...would be hard to capture them all at their starting position. Keep in mind, my intentions when taking the pictures were not to make a map that meets your standards. I just wanted a map that didn't look like the one I found on some blog. It had health bars and character sprites in every screen...
But I'm missing a picture in a dungeon, I need to know what item is in every chest and more or less start from scratch with one dungeon. That dungeon is in the dark so you gotta run around and take lots of pictures to be able to map the whole thing...I didn't do that since...you know.
Got so much to learn about this, and this is prolly a simple map to make compared to most others on the site.