Author Topic: (GBA) Final Fantasy: Dawn of Souls  (Read 130359 times)

0 Members and 2 Guests are viewing this topic.

Offline Trop

  • Hero Member
  • *****
  • Posts: 848

Offline Trop

  • Hero Member
  • *****
  • Posts: 848

Offline Trop

  • Hero Member
  • *****
  • Posts: 848

Offline Trop

  • Hero Member
  • *****
  • Posts: 848

Offline Trop

  • Hero Member
  • *****
  • Posts: 848

Offline Trop

  • Hero Member
  • *****
  • Posts: 848
Re: (GBA) Final Fantasy: Dawn of Souls
« Reply #50 on: June 05, 2012, 10:07:02 am »
Near the end now so stepping on the gas.
Pandemonium:
http://www.vgmapper.com/SysGBA/F/FinalFantasy1and2DawnofSoulsPandemonium_02.png

Offline Trop

  • Hero Member
  • *****
  • Posts: 848

Offline Troy Lundin

  • Full Member
  • ***
  • Posts: 145
Re: (GBA) Final Fantasy: Dawn of Souls
« Reply #52 on: June 05, 2012, 03:04:41 pm »
I swear the monster rooms were the worst scenes to capture. It was like, "Oh, look. It's a room that looks exactly like the others! I could just copy and paste or hit the capture button twice." Truly annoying. :D

Offline Trop

  • Hero Member
  • *****
  • Posts: 848
Re: (GBA) Final Fantasy: Dawn of Souls
« Reply #53 on: June 05, 2012, 05:21:51 pm »
They ironed out a lot of D&D design flaws as Final Fantasy progressed.
Machanon:
http://www.vgmapper.com/SysGBA/F/FinalFantasy1and2DawnofSoulsMachanon_02.png

Offline Trop

  • Hero Member
  • *****
  • Posts: 848

Offline Trop

  • Hero Member
  • *****
  • Posts: 848
Re: (GBA) Final Fantasy: Dawn of Souls
« Reply #55 on: June 05, 2012, 07:51:36 pm »
Here's the last of it.
Misc:
http://www.vgmapper.com/SysGBA/F/FinalFantasy1and2DawnofSoulsMisc_02.png

And here's the world map without it's title.  Normally I'd make a huge deal over the world map like I always do but still too busy:
http://www.vgmapper.com/Tank/extra5.png

Tell me if there's any changes you want to anything.

Offline Troy Lundin

  • Full Member
  • ***
  • Posts: 145
Re: (GBA) Final Fantasy: Dawn of Souls
« Reply #56 on: June 05, 2012, 11:55:43 pm »
The "single tree" scene, as I call it, just seems to be a placeholder for IDs that aren't used. Some games would freeze or just display black (or another solid color) for unused IDs. The other unknown scene (forest) may be from an in-game cut-scene of some sort. I haven't played through the game in years so I'm not quite sure.

Offline Trop

  • Hero Member
  • *****
  • Posts: 848
Re: (GBA) Final Fantasy: Dawn of Souls
« Reply #57 on: June 06, 2012, 09:18:56 am »
You want me to take them out?

Offline Troy Lundin

  • Full Member
  • ***
  • Posts: 145
Re: (GBA) Final Fantasy: Dawn of Souls
« Reply #58 on: June 06, 2012, 10:58:20 am »
You want me to take them out?

No, I was just commenting on them. :D

Do you happen to know where the forest scene may come into play?

Offline Trop

  • Hero Member
  • *****
  • Posts: 848
Re: (GBA) Final Fantasy: Dawn of Souls
« Reply #59 on: June 06, 2012, 01:48:17 pm »
No I do not.  Anyway here's the world map and I'll send everything to Jon.
http://www.vgmapper.com/SysGBA/F/FinalFantasy1and2DawnofSoulsWorldMap2_02.png