@FlyingArmor: Thanks for the translation. Btw, they look like two different languages. Are they?
@Peardian: Thanks. Also, it has gotten so mindlessly repetitive that I can do it without even paying attention now. Do that with your screenshots!
Ok, attaching a zip with Batmo Cave inside. There is a mockup I did of the Morning scenes.
The only thing I will be anal about is scene positioning.
Each scene has (at least) an 8 pixel, magenta border on the top and left sides. An 8 pixel border on the bottom and right sides is assumed. Some images have a greater border of the top or left sides. These borders indicate how far apart each scene should sit from each other. If you look at the mockup, you can tell how I positioned them. This is the correct way they should be positioned for accuracy.
Anything on the sprite layers needs to be added (chests, angel statues?). NPCs can be labeled in the blank areas beside the scenes. Maybe put an image of the NPC with some basic stats if it's able to be killed (health, resistances?) or other information you see fit. Chests can probably be labeled on the scenes themselves unless you feel it won't flow well.
Other than that, just give me the credit, "Captured by Troy Lundin" as well as putting your own credits.
Here is a tip to organizing the scenes.
Any scene whose filename ends with 0, 4, 8 or C is a Morning scene with the next being Noon, then Evening, then Night.
Example:
001C is Morning.
001D is Noon.
001E is Evening.
001F is Night.
Or, you could use times such as 0600, 1200, 1800, 2400. Or whatever. Just make sure you put the right time of day scenes together.
http://www.4shared.com/file/wrC2gOZ0/Sword_of_Mana.html