Animal Buddies (Kirby's Dream Land 3)
Of course all of these guys get their versatility maxed out being partnered with Kirby. Without him it would probably be different but you can't use them any other way so. Coo and Pitch get the highest marks for jumping since they can fly, and the only average level jumpers are ChuChu and Kine, not counting ChuChu's hot air balloon ability. Everybody is maneuverability, even ChuChu, although I did have a little trouble controlling Coo in air at speed. Everybody has great offense, but I think Nago has the best since a lot of his attacks are wide and fast. As for defense, Kirby's defense is Kirby's defense and is doesn't change from buddy to buddy. Some seem to be a little more evasive then others but everybody's high maneuverability makes that moot. For me Rick was Mr. jumping accuracy, Nago was the damage dealer, ChuChu was the odd ball, Coo was Mr. evasion, Kine was the battering ram, and Pitch was the creative solution. How would they do in any other game with Kirby? Just fine. Without him? Heaven only knows.