Nice to see someone actually challenging my work!
I suggest you use the best format for the user instead of imitating old mapsets. Specifically, the practice of using symbols to mark points of interest then labeling them on the side is a relic of grainy magazine scans. It's better to put info right where it's needed, with arrows, transparency, whatever, instead of making the user play Where's Waldo with tiny letters and numbers. (This is a mistake I made myself with the FFL3 maps.) How would you like to use a road map that has all the street names in the corner? Of course, you can keep copies of the non-overlaid layers for future use.
My main reason for following an "existing" formula is not so much out of imitation but rather because I liked the format and it was essentially a refined version of the system I used when I first submitted maps for Final Fantasy Legend II (they have since been replaced of course).
You have to understand that I create screenshot maps because I want to showcase the beauty of the maps themselves first and foremost. Anything that detracts from that, I add grudgingly only because I don't want the maps to be completely useless. But the less that hides the map, the better. If I were to use labels, they'd have to be smaller and/or more discrete than the ones you used for Final Fantasy Legend III because they hide too much in my opinion. There's also the little matter of the various locations rarely having official names, which makes me hesitant to paste them all over the place.
Heck, this is the exact dilemma I run into every time I try to map an adventure or RPG game, and it never gets any easier. Understand that if I don't follow your ideas, it's not because I don't respect them, but that they sacrifice too much of what's most important in my work, and that's the aesthetic aspect. I'll still make a few attempts but I don't guarantee anything.
Also, you should include the prices if you are going to list shop stock.
Duly noted. I thought about it initially, but after I had a done a dozen maps, I'd forgotten about this aspect.
Anyway, thanks for the honest criticism!