For this month's "Maps Of The Month" featurette, I wish to draw your attention to Rick Bruns's Super Metroid (Super NES) maps.
In what is widely considered the definitive Metroid game, Samus returns to Planet Zebes after Ridley has stolen the baby Metroid from Ceres. Old foes as well as new ones await Samus as they guard weapons, tools, and powers that she would try to reclaim and utilize to explore the planet and save the universe from Ridley, the Mother Brain, and the Space Pirates once again.
Planet Zebes was previously visited in Metroid for the NES (or Metroid: Zero Mission for the GBA, if you prefer), but some of the planet was supposedly ravaged when the destruction of the first Mother Brain triggered a self-destruct. However, you can still see traces of the old Tourian and Brinstar here. Even if you didn't recognize that connection to a previous game, you would still appreciate Nintendo's attention to detail, like the extraordinary area design where the locations all fit together neatly, organically and with continuity, as if this were a living, breathing planet, helped along with some of the best graphics on the Super NES, or maybe any 2D game.
Hyperbole? Maybe a little, but however you look at it, it's still a very well-designed game that remains incredible to this day. Super Metroid ranks high on many "best game of all time" lists, including placing #1 on such a list by EGM in 2003. The game design is clearly the inspiration for
Castlevania: Symphony Of The Night on the PlayStation and Saturn, as well as the 2-D Castlevania games on the GBA and DS. If not for Super Metroid, we might not have those Castlevania games, or other so-called "Castleroid" or "Metroidvania" experiences.
Here at VGMaps.com, we love these large-world, non-linear action-platformers in particular. There's a "wow" factor in being able to see how all the caves and tunnels and rooms fit together in an incredibly huge map, and such a map is also incredibly handy to find all of the items in the game. Though Super Metroid is one of the most-loved games of all time, it's quite a daunting task to dare reconstruct the entire planet into maps (one for each area, plus a huge one of the entire planet), but Rick Bruns stepped up to the challenge and managed to do it. It may not have taken under three hours, but it was worth it to get this "Mission Complete", and a Mapmaker Of The Month honour for Rick Bruns.
So to recognize the effort put into this "100% completion" in scouring all of Planet Zebes, Rick Bruns's Super Metroid (Super NES) maps will be known as VGMaps.com's Maps Of The Month for June 2011.