Time for a progress report.
But first off, I finally got South Figaro all mapped and labelled! It was quite the challenge piecing it together in a coherent manner, but I think I pulled it off. It'll be available this weekend.
I'm roughly 60% of the way through the World of Balance maps, and that's including both completely finished and works in progress. I'm kinda surprised that I was able to map so much of the game so far with just a walk-through-walls code that is pretty finicky. It works beautifully when you're inside buildings, but is so particular of where you can use it when outside. The code is AA90-74DD. There's another code floating around that claims to work even better (AA20-77AD), but it has never worked for me. (I'm using a FF3 US v1.0 ROM).
There's a few areas that I can't complete the maps for: Mt. Kolts, Lete River, and Vector. There are a few others, but the holes to fill in with those are rather minor and I can probably fill them in with surrounding tiles. I don't know if there are better codes for walking through obstacles, but they'd be a godsend for finishing these areas.
With the Lete River, the main problem is the water. There's at least three different animations going on, all with varying amounts of frames. So a code to freeze the animations would be great. Any help with this and the walk-through-walls code would be much appreciated.
So those are my concerns for now. I've begun playing through the game, so I'll be able to map all the areas that are unreachable later on.
As a little extra, here's what I've been using to keep track of all these maps:
World of Balance progress sheet. I used something similar when I was mapping Lufia. A great way to keep everything nice and organized.