I did a little more testing and the Free Camera is not as useful as you might think. Start up Super Mario 64 and zoom out and look down to give you a wide overhead view of the area. Now, run around. Notice something? Objects are disappearing. Even though you've cheated the view to a new angle, the game is still rendering objects based on the camera of the REAL camera's position. The most this is good for is getting a better idea of what objects you need to rip with another angle. Other than that, it's not going to cause the game to render more objects than normal. Also, you might want to update the plugin included with Nemu v0.8 with the one you're using for 1964, as it doesn't seem to work correctly.